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‘Gaming disorder’ is officially recognized by the World Health Organization

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Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#21
post #18

All 3 of the article's points could be applied to any hobby / passion driven profession. Next up... Guitar disorder Karate disorder Baseball disorder Fast forward 10 years... Someone coins the term "hobby disorder" after detecting numerous patterns of people wasting their life away on doing things they enjoy. Fast forward 20 years... Being passionate about anything is a thing of the past. Everyone works a corporate j…

> Being passionate about anything is a thing of the past. Everyone works a corporate job at 1 of 5 companies in the world (people stopped innovating and a few large tech companies took over everything).

Dumb question here: why is not having to feign passion for every single corner of technology (just to even get a chance at a foot in the door at each particular company) a bad idea?

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#23
post #18

All 3 of the article's points could be applied to any hobby / passion driven profession. Next up... Guitar disorder Karate disorder Baseball disorder Fast forward 10 years... Someone coins the term "hobby disorder" after detecting numerous patterns of people wasting their life away on doing things they enjoy. Fast forward 20 years... Being passionate about anything is a thing of the past. Everyone works a corporate j…

But there aren't many people (as far as I'm aware?) who forgo self-maintenance to play guitar more and more. Games are uniquely positioned to get someone hooked in the same way that gambling is, because modern games are so well optimised for triggering dopamine release. It's certainly fuzzy, but there's a line between "I do this thing in most of my spare time because it's my passion" and "I neglect important aspects of my life because I'm spending so much time doing this thing".

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#24

Earlier quoted context omitted.

Because there is no larger “addiction disorder”, and trying to create one would have a messy and complex definition compared to distinct definitions that happen to share some features.

Yet the same organisation that seems to care so much about giving every little addiction it's own name also lumps every variety of autism under the same umbrella term.

Each addiction clearly and openly differs in the object of addiction.

Whereas, with autisms, we don't yet know how to analyze symptoms well enough for there to be a bijection between set-of-symptoms and underlying-autism-variant; indeed, we can barely even separate autism's causes and effects, if at all.

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#27

Gamers are so sensitive about their addiction. Like an alcoholic being called out.

I don't think most people would advise "calling out" as an effective modality for approaching addicts in general.

Good point. But I think the reactions are pretty telling that there is a real problem.

Re: ‘Gaming disorder’ is officially recognized by the World Health Organization

#28

> 2. Increasing priority given to gaming to the extent that gaming takes precedence over other life interests and daily activities This needs to be further qualified, such as by "over extended periods of time". If you spend a weekend prioritizing gaming over other life interests/activities, it's no different than having a crunch week at work and prioritizing work over life interests/activities, neither of which shoul…

"For a diagnosis to be made, the negative pattern of behavior must last at least 12 months: "It cannot be just an episode of few hours or few days," Poznyak said. However, exceptions can be made when the other criteria are met and symptoms are severe enough."

https://www.cnn.com/2018/06/18/health/video-game-disorder-wh...

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