Earlier quoted context omitted.
I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.
The entire genre of flight and space-sims has almost entirely gone away and to me its such a tremendous shame- with today's multi-monitor setups and wide screens they would be such a better experience. X-wing, descent, flight simulator, were all so much fun. I still have my MS sidewinder collecting dust in a closet- which may be part of the problem- these games really needed a decent flight stick to enjoy, and that's…
Diablo devolved – magic behind the 1996 computer game
191–200 of 288 posts
Re: Diablo devolved – magic behind the 1996 computer game
#192I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories
Re: Diablo devolved – magic behind the 1996 computer game
#193I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories
For me it was the Starcraft game manual. I took that thing everywhere!
Re: Diablo devolved – magic behind the 1996 computer game
#194Earlier quoted context omitted.
> Even Duke Nukem 3D ran full speed on a 100 MHz 486dx4. That could not have all simply been due to a lack of optimization on the Mac side. Curious. I remember playing Marathon 2 on a 75MHz 603e and it seemed fine. What counts as “full speed”? I think Marathon was frame limited to 30 fps or close to that, from experimenting with semi-transparency based on fast-moving platforms…
Doom II on a 386 at 40 MHz was running fine.
Re: Diablo devolved – magic behind the 1996 computer game
#195Re: Diablo devolved – magic behind the 1996 computer game
#196Earlier quoted context omitted.
I remember trying to play Diablo multiplayer through a 55.6 kbps modem. It was nice for like 5 minutes but then the connection lagged and I couldn't control my character. When the connection quality improved, I saw my character dead with all his (high level and very diffucult to find) gear stolen by other players. I was so frustrated I removed the cdrom from the drive and threw it on the wall; the cd broke and that w…
I played Diablo II on a 55.6 kbps modem. Worked fine.
Re: Diablo devolved – magic behind the 1996 computer game
#197Earlier quoted context omitted.
I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.
The entire genre of flight and space-sims has almost entirely gone away and to me its such a tremendous shame- with today's multi-monitor setups and wide screens they would be such a better experience. X-wing, descent, flight simulator, were all so much fun. I still have my MS sidewinder collecting dust in a closet- which may be part of the problem- these games really needed a decent flight stick to enjoy, and that's…
Re: Diablo devolved – magic behind the 1996 computer game
#198I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories
For me it was the Bard's Tale. A demo of Skara brae and a couple of levels of the first dungeon was put on a magazine cover in the UK months before the game came out. I played that demo to oblivion, I can still pretty much remember all the street layouts
Re: Diablo devolved – magic behind the 1996 computer game
#199Earlier quoted context omitted.
>Diablo 3 is actually pretty good now if you want a successor. Diablo 3 is in no way a spiritual successor to D1 and 2. Yes, it's much better than it was at release, but it is still very much a streamlined, mass market friendly ARPG. Modern Diablo gameplay consists of leveling (1-2 hours), finishing your season journey (another 2-3 hours, maybe), getting your free super-powerful six piece handed to you, and then grin…
To be fair, the only commonality between Diablo and Diablo 2 was in: 1. The Atmosphere. (Except for most of Act 1, and Acts 2 and 5.) 2. The Name. Diablo was a slow, tile-based click-and-slash dungeon crawler. Diablo 2 was... Something else entirely. Blast/teleport[1] through everything at top speed to farm bosses. Non-linear power curves. Incredibly high emphasis on gear[2]. Far less tactical, and far more forgiving…
Re: Diablo devolved – magic behind the 1996 computer game
#200could be there any effort to conversion to opengl support, or it would be too complex to handle ?