Earlier quoted context omitted.
I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.
The entire genre of flight and space-sims has almost entirely gone away and to me its such a tremendous shame- with today's multi-monitor setups and wide screens they would be such a better experience. X-wing, descent, flight simulator, were all so much fun. I still have my MS sidewinder collecting dust in a closet- which may be part of the problem- these games really needed a decent flight stick to enjoy, and that's…
Diablo devolved – magic behind the 1996 computer game
181–190 of 288 posts
Re: Diablo devolved – magic behind the 1996 computer game
#182Earlier quoted context omitted.
I think abandonware is always illegal, it's just that nobody cares enough to enforce the copyright. Betting on this when you have blizzard with their trigger happy lawyers seems risky, IMHO.
Assumed abandonware, anyway. Some companies have legit given the rights over to the public domain for stuff. Hasbro releasing the encryption keys and rights to Atari Jaguar comes to mind. http://www.atarihq.com/news/1999/990514.html
But 'abandoned' implies forgetting or not caring. If a company actively takes some action to allow access, the word 'abandoned' doesn't seem appropriate anymore.
What do you think about the word 'donated' or simply 'licensed'.
Re: Diablo devolved – magic behind the 1996 computer game
#183What I like about this code is how much direct it is. No fancy abstraction. Brutally to the point with switch() and if() and that’s it!
Re: Diablo devolved – magic behind the 1996 computer game
#184We should clone this repository before Github gets sent a DMCA takedown notice.
>"This work is being released to the Public Domain. No assets of Diablo are being provided. You must own a copy of Diablo and have access to the assets beforehand in order to use this software."
> alleged copyright infringement, trademark infringement, and violations of their games' End User License Agreement (sometimes referred to as a clickwrap license) and DMCA anti-circumvention prohibitions [1]
and that was just open-source server software, not even a game.
1. https://en.wikipedia.org/wiki/Bnetd#Blizzard_takedown_demand...
Re: Diablo devolved – magic behind the 1996 computer game
#185It's amazing that Chris Metzen's terrible kiddy drawings from the Diablo and Starcraft manuals got him promoted eventually to creative lead.
metzen created the diablo universe (with roper) and the starcraft universe (with phinney). he had a bit more involvement than some drawings in manuals.
Re: Diablo devolved – magic behind the 1996 computer game
#186I'm old enough to remember that when Diablo came out, it seemed to be running too fast. This was before 3D video cards were mainstream (which happened with the Voodoo and Quake in 1997 maybe?). I was working a lot with blitters at that point and running into speed issues on the Mac because Apple liked to release machines with half-width busses, which cut memory throughput by almost half. I'd be lucky to get 60 fps on…
> Even Duke Nukem 3D ran full speed on a 100 MHz 486dx4. That could not have all simply been due to a lack of optimization on the Mac side. Curious. I remember playing Marathon 2 on a 75MHz 603e and it seemed fine. What counts as “full speed”? I think Marathon was frame limited to 30 fps or close to that, from experimenting with semi-transparency based on fast-moving platforms…
Re: Diablo devolved – magic behind the 1996 computer game
#187I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories
Re: Diablo devolved – magic behind the 1996 computer game
#188Earlier quoted context omitted.
It's such a shame there's no modern spiritual successor to Diablo / Diablo 2. The aesthetic and gameplay was great.
Isometric ARPGs are niche now, but there's still games being made. Off the top of my head: - Titan Quest (just got an update and a new expansion!) - Grim Dawn - The Incredible Adventures of Van Helsing - Victor Vran - Path of Exile - Warhammer 40000 Inquisitor - Martyr - Torchlight 1 & 2 (I wish Runic games hadn't imploded...) It is unfortunate that most of these don't have the same level of randomness than Diablo ha…
Re: Diablo devolved – magic behind the 1996 computer game
#189I'm old enough to remember that when Diablo came out, it seemed to be running too fast. This was before 3D video cards were mainstream (which happened with the Voodoo and Quake in 1997 maybe?). I was working a lot with blitters at that point and running into speed issues on the Mac because Apple liked to release machines with half-width busses, which cut memory throughput by almost half. I'd be lucky to get 60 fps on…
Re: Diablo devolved – magic behind the 1996 computer game
#190We should clone this repository before Github gets sent a DMCA takedown notice.
>"This work is being released to the Public Domain. No assets of Diablo are being provided. You must own a copy of Diablo and have access to the assets beforehand in order to use this software."
Though I actually think this will be a good test of how GitHub's new owner reacts when faced with an issue of community versus corporation.