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Diablo devolved – magic behind the 1996 computer game

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Re: Diablo devolved – magic behind the 1996 computer game

#171
post #3

There is a slowly but steadily progressing engine being developed at https://freeablo.org/

It's such a shame there's no modern spiritual successor to Diablo / Diablo 2. The aesthetic and gameplay was great.

You don't feel that Path of Exile is a spiritual successor?

Disclaimer, I'm a big fan of PoE. I've always heard it described as the true sequel to Diablo II. Plus it's free to play, and not pay to win. In my opinion those are huge bonuses to an already great game.

Re: Diablo devolved – magic behind the 1996 computer game

#172
post #3

There is a slowly but steadily progressing engine being developed at https://freeablo.org/

It's such a shame there's no modern spiritual successor to Diablo / Diablo 2. The aesthetic and gameplay was great.

Back in 2009 I put several hundred hours into the diablo 2 mod called Median, which turned into Median XL. Should you ever want a successor to Diablo 2 this was it. The craft that went into this by its original author BrotherLaz was exceptional, who was outstanding at creating content within the games restrictive modding mechanisms. The balance of all the content was just so finely tuned; BrotherLaz really had an instinct for this stuff and the effort really showed. Whenever we complained about anything on the forums BrotherLaz wouldn't just give in to the whining; instead disappearing for a few days and coming back with a complete solution that nobody saw coming, whether that was an overhaul of a whole skill tree or something way out from left field, as if there was a whole room of experienced game designers behind workshopping every idea. But there wasn't. And every time we would all love the mod even more.

BrotherLaz went on to operate under the pseudonym Enai Siaion on Skyrim mods (including the very popular Apolocypse spellmod) but I've no idea what he/she has worked on since then. A content creater to watch out for.

Re: Diablo devolved – magic behind the 1996 computer game

#173
post #143

What I like about this code is how much direct it is. No fancy abstraction. Brutally to the point with switch() and if() and that’s it!

These archive.org people are really awesome.

Who is involved from archive.org?

Re: Diablo devolved – magic behind the 1996 computer game

#174

I'm old enough to remember that when Diablo came out, it seemed to be running too fast. This was before 3D video cards were mainstream (which happened with the Voodoo and Quake in 1997 maybe?). I was working a lot with blitters at that point and running into speed issues on the Mac because Apple liked to release machines with half-width busses, which cut memory throughput by almost half. I'd be lucky to get 60 fps on…

I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.

That game seriously scared me as a 13 yo boy at the time. I loved it

I remember playing for hours then standing up and immediately falling over and having to just lie on the floor for a few minutes...

Re: Diablo devolved – magic behind the 1996 computer game

#175

Earlier quoted context omitted.

I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.

The entire genre of flight and space-sims has almost entirely gone away and to me its such a tremendous shame- with today's multi-monitor setups and wide screens they would be such a better experience. X-wing, descent, flight simulator, were all so much fun. I still have my MS sidewinder collecting dust in a closet- which may be part of the problem- these games really needed a decent flight stick to enjoy, and that's…

I wouldn't say that. Elite: Dangerous is the current big space-sim, and hotter than ever. Everyone is looking forward to Star Citizen, although it's even odds to me if it ever sees a full release...

Re: Diablo devolved – magic behind the 1996 computer game

#176

Earlier quoted context omitted.

I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.

The entire genre of flight and space-sims has almost entirely gone away and to me its such a tremendous shame- with today's multi-monitor setups and wide screens they would be such a better experience. X-wing, descent, flight simulator, were all so much fun. I still have my MS sidewinder collecting dust in a closet- which may be part of the problem- these games really needed a decent flight stick to enjoy, and that's…

Oh God, Privateer. That was another 10,000 hours of my childhood.

Re: Diablo devolved – magic behind the 1996 computer game

#177

Earlier quoted context omitted.

I had totally forgotten about Descent, thank you for the reminder. That game seriously scared me as a 13 yo boy at the time. I loved it.

The entire genre of flight and space-sims has almost entirely gone away and to me its such a tremendous shame- with today's multi-monitor setups and wide screens they would be such a better experience. X-wing, descent, flight simulator, were all so much fun. I still have my MS sidewinder collecting dust in a closet- which may be part of the problem- these games really needed a decent flight stick to enjoy, and that's…

[deleted]

Re: Diablo devolved – magic behind the 1996 computer game

#178
post #134

Earlier quoted context omitted.

To be fair, the only commonality between Diablo and Diablo 2 was in: 1. The Atmosphere. (Except for most of Act 1, and Acts 2 and 5.) 2. The Name. Diablo was a slow, tile-based click-and-slash dungeon crawler. Diablo 2 was... Something else entirely. Blast/teleport[1] through everything at top speed to farm bosses. Non-linear power curves. Incredibly high emphasis on gear[2]. Far less tactical, and far more forgiving…

Sure. When I (and others) think "spiritual successor to Diablo" we're almost certainly thinking of D2, not so much D1.

I've noticed this in the fandom too, how come? Was D2 just much more popular than D1?

Re: Diablo devolved – magic behind the 1996 computer game

#179

I'm old enough to remember that when Diablo came out, it seemed to be running too fast. This was before 3D video cards were mainstream (which happened with the Voodoo and Quake in 1997 maybe?). I was working a lot with blitters at that point and running into speed issues on the Mac because Apple liked to release machines with half-width busses, which cut memory throughput by almost half. I'd be lucky to get 60 fps on…

What was sad was that the same games ran better on my DX2/66 Dos Compatibility card with 32MB of on board RAM on my 6100/60 (with 16MB of RAM) than they did natively on the Mac.

Re: Diablo devolved – magic behind the 1996 computer game

#180

I'm old enough to remember that when Diablo came out, it seemed to be running too fast. This was before 3D video cards were mainstream (which happened with the Voodoo and Quake in 1997 maybe?). I was working a lot with blitters at that point and running into speed issues on the Mac because Apple liked to release machines with half-width busses, which cut memory throughput by almost half. I'd be lucky to get 60 fps on…

> Even Duke Nukem 3D ran full speed on a 100 MHz 486dx4. That could not have all simply been due to a lack of optimization on the Mac side.

Curious. I remember playing Marathon 2 on a 75MHz 603e and it seemed fine. What counts as “full speed”? I think Marathon was frame limited to 30 fps or close to that, from experimenting with semi-transparency based on fast-moving platforms…

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