I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories
Diablo devolved – magic behind the 1996 computer game
81–90 of 288 posts
Re: Diablo devolved – magic behind the 1996 computer game
#82I'm old enough to remember that when Diablo came out, it seemed to be running too fast. This was before 3D video cards were mainstream (which happened with the Voodoo and Quake in 1997 maybe?). I was working a lot with blitters at that point and running into speed issues on the Mac because Apple liked to release machines with half-width busses, which cut memory throughput by almost half. I'd be lucky to get 60 fps on…
Re: Diablo devolved – magic behind the 1996 computer game
#83Earlier quoted context omitted.
Just because someone says what they are doing is legal doesn't mean it is. IANAL so I don't know but the source files have Blizzard's copyright warning in them
And now that MS owns github there's reason to believe they're going to be more active/compliant about bullshit DMCA take down requests.
MS will change nothing.
Re: Diablo devolved – magic behind the 1996 computer game
#84I remember going on vacation with my parents and all I had was the Diablo game manual, because I got the game 1 hour before we left. I read the manual about 100 times in the car... good memories
For me it was the Starcraft game manual. I took that thing everywhere!
Re: Diablo devolved – magic behind the 1996 computer game
#85Earlier quoted context omitted.
For me it was the Starcraft game manual. I took that thing everywhere!
Same. I took the manual to school for weeks so my friends and I could look at all the crazy Metzen illustrations.
Re: Diablo devolved – magic behind the 1996 computer game
#86Earlier quoted context omitted.
edit : Didn't read the the "spiritual" part of the "spiritual successor". Though you could argue diablo 3 is, I would not be so bold. You should still try diablo 3 if you haven't. Diablo 3 is actually pretty good now if you want a successor. If you just want something similar to diablo 2 I suggest torchlight or titan quest. Diablo 1 is tricky because it was so much closer to rogue likes (probably because originally i…
>Diablo 3 is actually pretty good now if you want a successor. Diablo 3 is in no way a spiritual successor to D1 and 2. Yes, it's much better than it was at release, but it is still very much a streamlined, mass market friendly ARPG. Modern Diablo gameplay consists of leveling (1-2 hours), finishing your season journey (another 2-3 hours, maybe), getting your free super-powerful six piece handed to you, and then grin…
Re: Diablo devolved – magic behind the 1996 computer game
#87Earlier quoted context omitted.
>Diablo 3 is actually pretty good now if you want a successor. Diablo 3 is in no way a spiritual successor to D1 and 2. Yes, it's much better than it was at release, but it is still very much a streamlined, mass market friendly ARPG. Modern Diablo gameplay consists of leveling (1-2 hours), finishing your season journey (another 2-3 hours, maybe), getting your free super-powerful six piece handed to you, and then grin…
I guess I didn't read spiritual in the successor part though I am not sure what that means. I can see how they games are different enough that saying diablo 3 is a spirital successor is probably not useful. I don't think arguing about what it means would be fruitful, so I concede the point. > Yes, it's much better than it was at release, but it is still very much a streamlined, mass market friendly ARPG. How is this…
Re: Diablo devolved – magic behind the 1996 computer game
#88Earlier quoted context omitted.
It's such a shame there's no modern spiritual successor to Diablo / Diablo 2. The aesthetic and gameplay was great.
David Brevik, the creator of diablo is currently working on an indy game pretty much by himself called It Lurks Below. It's kind of like if terraria merged with diablo. You have to survive by growing crops and you get items by venturing lower and lower into the world using your pickaxe. It's still in pre-release on steam, but even at this stage I played it for quite a number of hours and found that it had a surprisin…
Re: Diablo devolved – magic behind the 1996 computer game
#89I'm old enough to remember that when Diablo came out, it seemed to be running too fast. This was before 3D video cards were mainstream (which happened with the Voodoo and Quake in 1997 maybe?). I was working a lot with blitters at that point and running into speed issues on the Mac because Apple liked to release machines with half-width busses, which cut memory throughput by almost half. I'd be lucky to get 60 fps on…
Re: Diablo devolved – magic behind the 1996 computer game
#90Earlier quoted context omitted.
What is fascinating is the guy who coded and designed the multiplayer is actually a genius, he was just inexperienced at the time. His next big project was a huge, complicated, MMO that you could start playing before it finished downloading, and everything worked from day 1, which is rather unique among MMOs!] edit, sorry: Pat Wyatt of Guild Wars good interview with him talking about screwing up Diablo and doing a go…
Which programmer/game was that? Mike O'Brien on Guild Wars? (Just going through credits on mobygames ;))