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Dev Watercooler: World of Warcraft Classic

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71–80 of 92 posts

Re: Dev Watercooler: World of Warcraft Classic

#71

It makes me really sad that they are including Battlegrounds in WoW classic. There was a magical period from release date to the first Battlegrounds patch where people actually took part in large scale, world PVP. Guilds would get together and raid towns, and it was the most fun I’ve ever had in an MMO. If you wanted to do something, it took lots of planning and working together with people, not just clicking a queue…

Do you also remember the massive imbalances in world PVP? The majority of servers were significantly skewed towards one faction (my own was 3:1) which meant world PVP was super fun primarily for the overpopulated faction.

This is the entire reason battlegrounds were introduced - balanced world PVP was unviable on almost every server. It was one of the primary complaints about the game, and could even have resulted in the loss of the PVP orientated player entirely if it had not been addressed.

Re: Dev Watercooler: World of Warcraft Classic

#72

Is this too little too late? After j Allen brack scolded the fans over how preposterous the question of classic servers was. And Blizzard shut down the two major classic servers. It's possible that the well is poisoned and people won't want to play out of principle or that they just moved onto other games and the time to capitalize on this has passed.

It was preposterous and still is. It just happens to also be what a vocal minority want, so here we are.

There will be a tiny cohort of players who will play this and genuinely enjoy it. The rest will be people who thought it was amazing (it was, in 2004) but have not realized that for 2018, vanilla is in so many ways a bad game.

Re: Dev Watercooler: World of Warcraft Classic

#73
post #40
post #18

Earlier quoted context omitted.

Here's my prediction: if you didn't play vanilla when it was available, you're gonna hate it. If you did play it, you'll go back for the nostalgia but will stop when you realise how tough the grind was. Those players will be late 20s and beyond now and won't have the time for it. It'll be interesting to see how many of those calling for this to happen actually stick around.

Agreed, the grind is massive compared to current WoW. Also, you’ll need friends to play vanilla, there’s very few stuff which can be done solo and finding groups is very time consuming. I’ll definitely be checking this out for nostalgia but I don’t expect to reach the level cap. Probably not even 40 which used to be quite a feat already back then.

I leveled to 60 solo before joining a guild. It can be done, it wasn't too hard, and now everything is better documented.

Re: Dev Watercooler: World of Warcraft Classic

#74

It makes me really sad that they are including Battlegrounds in WoW classic. There was a magical period from release date to the first Battlegrounds patch where people actually took part in large scale, world PVP. Guilds would get together and raid towns, and it was the most fun I’ve ever had in an MMO. If you wanted to do something, it took lots of planning and working together with people, not just clicking a queue…

I recall the waiting times for Battlegrounds being so long (sometimes an hour and a half...) that there was constant battle around the barrens, stone talon, and ashenvale. Back then you actually had to show up to warsong gultch to get into the queue. Same deal for alterac valley with the constant fighting in tarren mill and southshore.

I'm not too sure about this, but I think this was also before the introduction of cross-server pvp for battlegrounds.

Re: Dev Watercooler: World of Warcraft Classic

#75
Does anybody else find it weird that even their new data structure for spells still has to include columns whose value is "Nothing."

Why are these spells even in a tabular database at all? It seems like each spell could simply be in a JSON file, or at the very least this seems like a suitable place to use a key-value store or a document database.

Re: Dev Watercooler: World of Warcraft Classic

#77

It makes me really sad that they are including Battlegrounds in WoW classic. There was a magical period from release date to the first Battlegrounds patch where people actually took part in large scale, world PVP. Guilds would get together and raid towns, and it was the most fun I’ve ever had in an MMO. If you wanted to do something, it took lots of planning and working together with people, not just clicking a queue…

They also will not experience the best part of Battlegrounds, which was server-only battlegrounds. Before cross-server battlegrounds (which Classic will have) you could make a name for yourself on your server via PvP. Everyone on my server knew of this gnome mage named Dewdrop. She was so good she had like 4 healers always on her in AV. She was always in AV and you knew to stay clear or get a group to try and gank her.

Once cross-server battlegrounds came out, never saw her again. Or any of the other people on the server we normally played against. It really ruined the community built up on our server, and was about when I stopped playing PvP.

Re: Dev Watercooler: World of Warcraft Classic

#79

The secret sauce of Vanilla was the sense of place and sense of community. You don't need the old patch. You need persistent identities and travel time. Small populations, no server or faction transfers, and walking to dungeons is the vast majority of it. I also really miss Vanilla dungeon design, where I felt like I was exploring a dangerous place instead of having a very scripted, linear experience. I loved Blackro…

Some of the longer dungeons were hard to run, though. I played Vanilla, leveling several different characters to 60, and I'm pretty sure I only managed to run Maraudon start-to-finish once. (Doing just the inner Mauradon shortcut to kill Princess was more common, admittedly.)

I do kind of miss those things, I admit. Instances where you could find keys that would persistently unlock shortcuts, so if you came back later you could bypass bits of it. (Or if you were a rogue.)

That said... the time investment required was quite ridiculous, in hindsight. I don't miss things like sitting in Ironforge for an hour saying "3DPS 1H LFTank" every few minutes... and then spending another hour getting from Ironforge to somewhere like Dire Maul (okay, or being the two? three? people in the group who volunteered to sit around by the dungeon to use the meeting stone to summon that tank when they showed up). The LFG tool exists for a reason.

Re: Dev Watercooler: World of Warcraft Classic

#80
post #30

Earlier quoted context omitted.

That really reminds me of the Overlord anime / light novels, where the main character ends up alone after having had tons of achievements with his guild. He's the only one still logged in when the game shuts down.

Huh, interesting. Probably someone who experienced that themselves. I'll be reading that, thanks for the suggestion.

To anyone expecting this to be good, don't. It's a 'protagonist gets sucked into another world' type of story and not 'protagonist looks at the meaninglessness of life, both on and offline'.
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