Earlier quoted context omitted.
A vocal minority of the community was pushing for vanilla. There was a somewhat popular (supposedly 150k active players) vanilla server setup by some people in the community (Nostalrius) that was shut down by Blizzard for copyright infringement. It's hard to say what Blizzard will do after they roll out the vanilla servers. They may create TBC, WotLK, etc. servers, or it may be a dud that they just shut down... I'm s…
I wonder how many of those 150k will convert to paying players.
Dev Watercooler: World of Warcraft Classic
11–20 of 92 posts
Re: Dev Watercooler: World of Warcraft Classic
#12Re: Dev Watercooler: World of Warcraft Classic
#13Barrens. General. Chat... /shudder
Re: Dev Watercooler: World of Warcraft Classic
#14Re: Dev Watercooler: World of Warcraft Classic
#15I was surprised to find a game as big as WoW to have a data strucutre which clearly violates some basic forms [1] of database formalization. Isn't database normalizaton something that any cs program teaches in the first few semesters? [1] https://en.wikipedia.org/wiki/Database_normalization
Re: Dev Watercooler: World of Warcraft Classic
#16I was surprised to find a game as big as WoW to have a data strucutre which clearly violates some basic forms [1] of database formalization. Isn't database normalizaton something that any cs program teaches in the first few semesters? [1] https://en.wikipedia.org/wiki/Database_normalization
Re: Dev Watercooler: World of Warcraft Classic
#17I was surprised to find a game as big as WoW to have a data strucutre which clearly violates some basic forms [1] of database formalization. Isn't database normalizaton something that any cs program teaches in the first few semesters? [1] https://en.wikipedia.org/wiki/Database_normalization
Re: Dev Watercooler: World of Warcraft Classic
#18I'm really interested to see where this leads. They got some quick wins out of this, but they're going to need to somehow revert a lot of game systems to get it back to something approximating the vanilla experience.
It'll be interesting to see how many of those calling for this to happen actually stick around.
Re: Dev Watercooler: World of Warcraft Classic
#19I was surprised to find a game as big as WoW to have a data strucutre which clearly violates some basic forms [1] of database formalization. Isn't database normalizaton something that any cs program teaches in the first few semesters? [1] https://en.wikipedia.org/wiki/Database_normalization
Incidentally, they also quite often create new bugs in super-old content due to changes in newer content.
I mean, the work they do is incredible. But it blows my mind how they manage to maintain this game given the amount of intertwined legacy within it. I'm not sure what exactly caused it to become as bad as it did. It's probably a mix of the game being far more popular than they originally anticipated, the team being incredibly large, and the engine itself not being very accomodating.
Re: Dev Watercooler: World of Warcraft Classic
#20I'm really interested to see where this leads. They got some quick wins out of this, but they're going to need to somehow revert a lot of game systems to get it back to something approximating the vanilla experience.
Here's my prediction: if you didn't play vanilla when it was available, you're gonna hate it. If you did play it, you'll go back for the nostalgia but will stop when you realise how tough the grind was. Those players will be late 20s and beyond now and won't have the time for it. It'll be interesting to see how many of those calling for this to happen actually stick around.