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60 FPS Retro Gaming on Mobile – Master System Emulator in JavaScript (2013)

gmarty.github.io

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Re: 60 FPS Retro Gaming on Mobile – Master System Emulator in JavaScript (2013)

#5

It would be great for accessibility if the pixellation was the result of a font, rather than actually using images to represent the text.

It'd need to use actual markup to display the text, so the images aren't really the problem. They could generate invisible DOM elements with the proper ARIA roles attached in order to support screen readers and then the way they render the text wouldn't matter.

The slides seem to just be bitmaps so they could also just attach alt text to them...

Re: 60 FPS Retro Gaming on Mobile – Master System Emulator in JavaScript (2013)

#7
post #6

Please don't destroy the back button... i had to click it 60 times to get back here...

> Please don't destroy the back button... i had to click it 60 times to get back here...

After the third or fourth click, did it cross your mind to type in "news.ycombinator.com" instead? Or did you just want to see how deep the rabbit hole goes? :)

Re: 60 FPS Retro Gaming on Mobile – Master System Emulator in JavaScript (2013)

#9
post #7
post #6

Please don't destroy the back button... i had to click it 60 times to get back here...

> Please don't destroy the back button... i had to click it 60 times to get back here... After the third or fourth click, did it cross your mind to type in "news.ycombinator.com" instead? Or did you just want to see how deep the rabbit hole goes? :)

For people don’t know: Press and hold back button on iOS safari helps in such circumstances.
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