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DRM done right: Puppygames

puppygames.net

1–10 of 59 posts

Re: DRM done right: Puppygames

#2
sad they say they aren't doing so well:

"It means if our DRM system breaks, like for example our server melts down with the floods of sales we unfortunately aren’t getting, or Puppygames goes completely bust because you buggers aren’t buying nearly enough games for us to survive," ... " Hint: you’re not :("

Re: DRM done right: Puppygames

#6

sad they say they aren't doing so well: "It means if our DRM system breaks, like for example our server melts down with the floods of sales we unfortunately aren’t getting, or Puppygames goes completely bust because you buggers aren’t buying nearly enough games for us to survive ," ... " Hint: you’re not :("

"Error establishing a database connection"

Like, now?

Re: DRM done right: Puppygames

#7
I wonder how long it is going to take the fickle and rabidly cynical usual suspects to realize that "Our DRM / lack of DRM / pseudo-DRM / loud opposition to DRM is different" is, in fact, Marketing 101, and that they hate marketing almost as much as they hate paying for software.

Re: DRM done right: Puppygames

#10
The Pepsi Challenge of any DRM scheme is this: Will I end up regretting that I didn't just pirate it instead? (ie: Did the purchase experience leave me with anything less than warm fuzzies, and/or did the product end up being crippled in some way?)

Though hardly bulletproof, or optimal, this particular mechanism clearly passes that test, and should be lauded.

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