DooM is not only fun, but it's great fun to play around with from the inside, or even to port. I've helped bring Doom to the x68000, which was quite the mission as the only compiler we had that could build 'large' executables was GCC 1.39 which had been translated into Japanese. But it's been fun doing ports to OS/2, DJGPP v1, Watcom C, and of course various other Unix via the X11 code. The GPL'd code was 'cleaned up…
Id Software
31–40 of 173 posts
Re: Id Software
#32Gameplay video: https://www.youtube.com/watch?v=V2Ddl4CM4ao
Re: Id Software
#33I don't see anything new, last commit was 2012. maybe add "(2012) to the title?
When I did my first mods 1995 there was no source code under GPL just reverse engineered format descriptions, but I was able write writers in Lisp to write maps in acad. This was fun.
Re: Id Software
#34DooM is not only fun, but it's great fun to play around with from the inside, or even to port. I've helped bring Doom to the x68000, which was quite the mission as the only compiler we had that could build 'large' executables was GCC 1.39 which had been translated into Japanese. But it's been fun doing ports to OS/2, DJGPP v1, Watcom C, and of course various other Unix via the X11 code. The GPL'd code was 'cleaned up…
Some of the porting-quake links are broken. You have to add the "/wordpress" bit.
Re: Id Software
#35Has anyone tried compiling on os x?
I've cross compiled the MS-DOS stuff from OS X. From the PowerPC days even. If you want native doom, check out the source ports like Chocolate DooM. Doing ports to stuff like SDL is somewhat straight forward, or you can do a Cocoa one yourself, but I'd start with something known to work first..
Anyway, great work scruffy!
Re: Id Software
#36Earlier quoted context omitted.
From the OpenArena page on wikipedia: "The OpenArena project was established on August 19, 2005, one day after the id Tech 3 source code released under GNU GPL license." The id Tech 3 wikipedia page "id Tech 3, popularly known as the Quake III Arena engine" Someone tried for a pull request in Oct 2017 with 3,275 commits, still pending. I can't find any evidence that anything new has happened.
The "canonical" open source version of Quake 3 (Arena?) is ioquake - https://github.com/ioquake/ioq3 / https://ioquake3.org . Last commit 18 hours ago.
Re: Id Software
#37I don't see anything new, last commit was 2012. maybe add "(2012) to the title?
Because you should not use this unmaintained original source, but the various mods around. There are many, but different for each game. Eg https://ioquake3.org for latest quake 3 arena. When I did my first mods 1995 there was no source code under GPL just reverse engineered format descriptions, but I was able write writers in Lisp to write maps in acad. This was fun.
Re: Id Software
#38DooM is not only fun, but it's great fun to play around with from the inside, or even to port. I've helped bring Doom to the x68000, which was quite the mission as the only compiler we had that could build 'large' executables was GCC 1.39 which had been translated into Japanese. But it's been fun doing ports to OS/2, DJGPP v1, Watcom C, and of course various other Unix via the X11 code. The GPL'd code was 'cleaned up…
Some of the porting-quake links are broken. You have to add the "/wordpress" bit.
Re: Id Software
#39Earlier quoted context omitted.
I've cross compiled the MS-DOS stuff from OS X. From the PowerPC days even. If you want native doom, check out the source ports like Chocolate DooM. Doing ports to stuff like SDL is somewhat straight forward, or you can do a Cocoa one yourself, but I'd start with something known to work first..
Didn't Carmack himself port X11 to OS X? What is now "XQuartz". Anyway, great work scruffy!
Re: Id Software
#40I burned many hours on the original Doom, in my bedroom as a young teenager with headphones on in the dark. Remember the No Clipping cheat code? Here’s the source code check to turn it on: https://github.com/id-Software/DOOM/blob/77735c3ff0772609e9c...
The Smashing Pumpkins paid tribute by using a Doom sample on their Melon Collie and the Infinite Sadness album.