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Ask HN: Any way to monetize a simple game?

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Ask HN: Any way to monetize a simple game?

#1
Hi,

I have a simple math practice game at http://zetamac.com/arithmetic/.

I've had it up for about 5 years now and have never made any money off of it so I was just wondering if there's any reasonable chance of me making anything off of it. It gets played about 5000 times a week (~500 uniques).

I've tried applying to AdWords, but have been rejected because they claim the site is "Under construction". Presumably it's not enough text content, anyway. Are there any ad networks that would be better for this sort of thing? Should I instead look for specific sponsors who can just sponsor a single ad for a while? (Also, about how much would you expect would be reasonable to make from ads from a site like this?)

I've thought about adding features and charging for them, but I couldn't really think of any that would be interesting enough to make me want to pay for them, so presumably most other people wouldn't want to either.

Any suggestions would be appreciated.

Re: Ask HN: Any way to monetize a simple game?

#5
I clicked and gave it a run, hitting the defaults I was presented with "752 / 8". My mind just lost interest (it is almost 4am mind you) and I closed the tab.

Then it occurred to me that this arithmetic would be much easier if I had built up to it, i.e. I was used to doing sums like that.

So, with that in mind, perhaps you need to offer more? I mean, a lot more. Ways to track my progress as I do build up, ways to give me good places to push the boundaries of my mental arithmetic. I mean, you could go on extending it and making more useful. You could dig out research for the best way to get the user to learn.

I'm thinking along the lines of the "goal" to be able to perform sums like those Japanese students who use abacuses to solve massive sums very quickly even once the abacus is removed.

There are plenty of interesting features you could add to it! Make people grow from it!

I would imagine your target audience would be the younger generation with their parents (schools?) paying their son's education interests. I could imagine every parent seriously considering purchasing if their child was interested.

Re: Ask HN: Any way to monetize a simple game?

#6
Your best bet is probably to talk to some company that's selling arithmetic-improvement books and mind-skill books, even mind-improvement software and offer to advertise for them. Just tell them up front what they will have to pay etc..

You could also search for affiliate networks that have some of those categories, but that will probably not pay off as much.

I can't see that you'd be able to make any money selling access to your software unless you added some more benefits and made a full product out of this, where you'd actually be helping the user improve his math skills. Heck, I think I'd use that, my arithmetic skills are really poor (despite being a decent developer) and I'd like to improve them.

Your last option would probably be to try to get some partnership with other companies or offer schools or websites in this category white-labeled version of your software so they can set up a widget of your application on their website for value addition, etc. Come to think of it, that might be your most lucrative option, plus you get more users and can continue to develop and add more value for the user...

Re: Ask HN: Any way to monetize a simple game?

#8
post #6

Your best bet is probably to talk to some company that's selling arithmetic-improvement books and mind-skill books, even mind-improvement software and offer to advertise for them. Just tell them up front what they will have to pay etc.. You could also search for affiliate networks that have some of those categories, but that will probably not pay off as much. I can't see that you'd be able to make any money selling a…

Btw. Is your leaderboad supposed to work? Because it's not working for me... I'd like to see where I rank compared to other people.

I also have a lot of ideas of how you could improve the game aspect itself, but you probably have them as well, you just haven't been developing the app for the last 5 years, right?

Re: Ask HN: Any way to monetize a simple game?

#10
Ideas monetizing this game I built: http://thewikigame.com? It has ~1500 players per day, w/ average time on site ~10mins.

I'm currently starting on a iPhone/Android app. I've thought about virtual goods and adds, but so far I have shied away from adds, and virtual goods I'm not sure about. There is also that upcoming Chrome app store which might be a possibility. Any other ideas?

Anyways, good luck spicyj, you're not alone in your quest.

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