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The C256 Phoenix Project aka What Commodore 256 could have been like

c256foenix.com

61–68 of 68 posts

Re: The C256 Phoenix Project aka What Commodore 256 could have been like

#61
post #55

Earlier quoted context omitted.

Yes, I am actually a girl! ;o) Yes, I am aware of the Mega65. Like I wrote before. 2 different computer with 2 different approaches... I don't know why people come back with this comment... Like one 8bit music creator will stop creating music because someone else is doing it too? What's up with that?

Great to see a follow-up to our Gigatron computer! I wonder what you will use for video generation in the C256, because the greatness in 8-bit gaming came from these chips. So you'ld have to differentiate there or run the danger of becoming yet another retro knock-off (well, the merits of compatibility should not be underestimated. Most of the effort will be in software otherwise). For the Gigatron it was ok to have…

>For sound you should really consider the awesome SAA1099 chip.

Yea !! As far as I know only the SAM Coupé used it, and nobody really pushed it on that platform.

Re: The C256 Phoenix Project aka What Commodore 256 could have been like

#62
The site is kinda sparse on details so far - Wondering if the 256 is going to be along the lines of the initial C-One concept where it would have something like a Monster SID (multiples of 3 voices) and a Super VIC (massive resolutions, copper list, etc.)

These were the Specs Jeri Ellsworth had hoped for initially: http://c64upgra.de/c-one/s_specs.htm

Unfortunately costs/manufacturing decisions curtailed much of that.

Re: The C256 Phoenix Project aka What Commodore 256 could have been like

#63
post #5

Its been really interesting for me to observe this re-focus on older technology, having been involved in the retro computing scene for the last few decades .. it has grown and grown, to the point where there are now titles being released for machines in the 80's that are nowhere like what our expectations were, back in the day. We have titles on some systems that are simply mind-blowing these days, in comparison. My…

I’ve been thinking about this topic a lot, myself. Growing up, I never had access to a c64—we had a pcjr at home and apple 2e at elementary school—but I am, now as an adult, really interested in these types of projects and could easily see myself picking one up.

What intrigued me though is two fold: one, I find myself also remembering my father when I was growing up, he was not interested in computers, they were more or less just a tool to get a job done, but he loved cars. He had a VW beetle, late 50s early 60s model (though they didn’t change much) and he would tear it down, rebuild the engine, do whatever. But I mean honestly, I can’t see much difference between what he was doing then, and what I am doing now (building a home-brew Micro8088). In fact, probably for a lot of the same reasons...

There is something about that era of computing, I can hold a lot what is going on in my head and there are very few abstractions between myself and the machine. The limitations of the architecture inspire creativity and doing things “the wrong way”, but in a way you can gain a more significant understanding of the underlying system. But, part of that is just nostaligia, and I imagine if i could time travel back and have a beer with my dad over his car, he’d probably say something very similar about the lack of fuel injection computers and the simiplicity of a two stroke engine...

And secondly, and this isn’t intended to be a scoff at “millennials”, quite the opppsite actually, I wonder what the current generation will look back on as this level of “things were simpler then”-retrospection. Because I’m sure that my dad never thought that I would look back on the 8088s and z80s of my youth as a manifestation of “simplicity”. So, what am I not seeing about my present?

Re: The C256 Phoenix Project aka What Commodore 256 could have been like

#64
post #30

How about building a machine to run TempleOS natively? The crazy guy who wrote it says explicitly that the OS was meant to implement the commodore 64 ideal of one big flat address space and no memory protection, everything is rung 0, no protected io, etc.

I'm glad to know I'm not the only one with this engineer's nostalgia for the kind of systems I first learned everything on. When Terry compares TempleOS's design inspirations to the C64, I know exactly where he's coming from. I've thought once or twice about writing a 64-bit DOS in Rust but just couldn't justify the time and trouble.

I thought about doing the same thing with AmigaDOS

Re: The C256 Phoenix Project aka What Commodore 256 could have been like

#65
post #31

Is making a good sid chip clone something within reach of hobbyists today?

With a FPGA: http://www.fpgasid.de/

How about with the actual analog circuits :)

Probably not I guess, if it even depended on the manufactoring process

Re: The C256 Phoenix Project aka What Commodore 256 could have been like

#67

The site is kinda sparse on details so far - Wondering if the 256 is going to be along the lines of the initial C-One concept where it would have something like a Monster SID (multiples of 3 voices) and a Super VIC (massive resolutions, copper list, etc.) These were the Specs Jeri Ellsworth had hoped for initially: http://c64upgra.de/c-one/s_specs.htm Unfortunately costs/manufacturing decisions curtailed much of that…

I don't believe the 256 will be like a C-one. Graphic Controller wise, it ought to be closer to an A500 than anything else. For the sound, I too would like to come up with something that would be more than just 3 voices. A 6 Voices SID Per Channel, like a 6586 or 8586 would be great!

As far as know, the C-one was abandoned or never completely finished... Was it?

Otherwise, I am sorry if the information is sparse right now, the whole SnapEDA interview caught me off guard. I wasn't quite ready to deal with that kind of attention. Not now, anyway! Cheers, Stefany

Re: The C256 Phoenix Project aka What Commodore 256 could have been like

#68
post #25

An actual Commodore 256 was designed, but never built, thank goodness: https://dfarq.homeip.net/commodore-256-the-8-bit-that-never-... But they did release the CBM 256, with an optional 8088 or Z80 daughterboard: http://www.zimmers.net/cbmpics/cb3s.html Oh, to be a fly on the wall at all of those meetings of computer manufacturers where they asked the engineers "why can't we run PC software too?"

> An actual Commodore 256 was designed, but never built, thank goodness

I have to disagree with "thank goodness". David's source is undoubtedly Brian Bagnall's "Amiga Years" follow-up to his Commodore book. He leaves out many tantalizing details. The C256, codenamed BMW, was being designed by Dave Haynie with Dave DiOrio on the team. These are really brilliant guys and they were putting together a beautiful machine that was never intended to replace the C64, mind you. It was another product family altogether.

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