Its been really interesting for me to observe this re-focus on older technology, having been involved in the retro computing scene for the last few decades .. it has grown and grown, to the point where there are now titles being released for machines in the 80's that are nowhere like what our expectations were, back in the day. We have titles on some systems that are simply mind-blowing these days, in comparison. My…
I wonder if there are two reasons: 1. there is a generation coming to age now that never got to know these computers first hand. 2. More and more "computers" are getting locked down, supposedly for our own good. Even FOSS is bitten by this bug.
The C256 Phoenix Project aka What Commodore 256 could have been like
11–20 of 68 posts
Re: The C256 Phoenix Project aka What Commodore 256 could have been like
#12Re: The C256 Phoenix Project aka What Commodore 256 could have been like
#13Earlier quoted context omitted.
Getting quite tired of comments like these. The web was made for computers, not for tablets. If tablets are dumbed down and handicapped to the point that they can no longer partake in the web your beef is with the tablet manufacturer or the browser vendor. Either one or both has all the tools at their disposal to fix these issues. All the webserver does is serve up a bunch of data, the interpretation of that data is…
“Unreadable on tablet/mobile” is almost always a misguided attempt to accommodate those platforms, though. Sites made without even thinking about them tend to work just fine.
Re: The C256 Phoenix Project aka What Commodore 256 could have been like
#14Its been really interesting for me to observe this re-focus on older technology, having been involved in the retro computing scene for the last few decades .. it has grown and grown, to the point where there are now titles being released for machines in the 80's that are nowhere like what our expectations were, back in the day. We have titles on some systems that are simply mind-blowing these days, in comparison. My…
I wonder if there are two reasons: 1. there is a generation coming to age now that never got to know these computers first hand. 2. More and more "computers" are getting locked down, supposedly for our own good. Even FOSS is bitten by this bug.
The software is also much simpler both in concepts/design and implementation due to the limits of the hardware.
I think this make it much more approachable to many people as a hobby.
Re: The C256 Phoenix Project aka What Commodore 256 could have been like
#15Page is unreadable on a tablet.
Getting quite tired of comments like these. The web was made for computers, not for tablets. If tablets are dumbed down and handicapped to the point that they can no longer partake in the web your beef is with the tablet manufacturer or the browser vendor. Either one or both has all the tools at their disposal to fix these issues. All the webserver does is serve up a bunch of data, the interpretation of that data is…
It also scales poorly on my 4K display in landscape mode and it’s a unreadable as it is on my phone on my portrait 1440p computer displays.
Who should I blame?
Re: The C256 Phoenix Project aka What Commodore 256 could have been like
#16Page is unreadable on a tablet.
Getting quite tired of comments like these. The web was made for computers, not for tablets. If tablets are dumbed down and handicapped to the point that they can no longer partake in the web your beef is with the tablet manufacturer or the browser vendor. Either one or both has all the tools at their disposal to fix these issues. All the webserver does is serve up a bunch of data, the interpretation of that data is…
I usually don't comment like this, because it's noise. I just downvote and move on. But if no-one tells the author, they'll never know.
Re: The C256 Phoenix Project aka What Commodore 256 could have been like
#17Earlier quoted context omitted.
> We have titles on some systems that are simply mind-blowing these days, in comparison. Sounds interesting, could you name any of these?
I sure can! Check out this great collection of games for the Oric-1/Atmos, released in the 21st Century, which nevertheless would have blown several thousand users' minds if they had've been released in the 80's. Titles such as this were never even dreamed of back in the day - yet here we are, in the 21st Century, and the amazing titles just keep coming: http://www.defence-force.org/index.php?page=games For a bonus,…
Re: The C256 Phoenix Project aka What Commodore 256 could have been like
#18Uses FPGA to ensure backwards hardware compatibility, while providing extra clock speed and new video modes.
Re: The C256 Phoenix Project aka What Commodore 256 could have been like
#19Its been really interesting for me to observe this re-focus on older technology, having been involved in the retro computing scene for the last few decades .. it has grown and grown, to the point where there are now titles being released for machines in the 80's that are nowhere like what our expectations were, back in the day. We have titles on some systems that are simply mind-blowing these days, in comparison. My…
Re: The C256 Phoenix Project aka What Commodore 256 could have been like
#20A very similar project is nearing completion for the arch rival (in the UK anyway) ZX Spectrum. https://www.specnext.com/ Uses FPGA to ensure backwards hardware compatibility, while providing extra clock speed and new video modes.
One of the most enduring and engaging aspects of the old micros is the inherent limitation of the hardware. You're constantly battling with extreme optimisation and utilising often quite hacky hardware tricks to do things that would otherwise be impossible to achieve while mastering the arcane arts of assembler. I think above all that's the beauty of them and why people are still supporting these projects.
I'm very sad about missing out on the Spectrum Next which is nearly due to ship their completed cased model after a successful release of only the board. Complete with keyboard and design from the recently late original designer of those same machines I had in the 80s, Rick Dickinson.