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Math and front-end

chenhuijing.com

21–23 of 23 posts

Re: Math and front-end

#21

Off topic, but are there any accessible resources to learn: 1. How fonts get rendered? What happens when I present browser with a font file and some utf-8 bytes, how does it convert this into viewable text. 2. Once browser creates DOM and CSSOM how does it use this information to create the view that I see?

Here's a good resource: https://developers.google.com/web/fundamentals/performance/o...

Hey nice resource but this is more of a tutorial on how to optimize font loading etc... >The browser performs layout and paints content to the screen. This is the step I want to understand more thoroughly..

Re: Math and front-end

#23
post #22

I'm surprised at the lack of talk about matrices with regards to frontend for animation.

Game developers have to know far more math than web developers. Basic game developers need to know trig and matrix math cold. Advanced game developers need differential equations for physics engines, some topology for mesh handing, and AI for NPCs.
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