How about top to bottom? Like the windows copy file dialog where there is no obvious correct way forward or back: http://i.stack.imgur.com/GeQG7.png
Ok-Cancel versus Cancel-Ok
171–180 of 286 posts
Re: Ok-Cancel versus Cancel-Ok
#172In latin and germanic languages, left means back, cancel, undo, bad whereas right means continue, progress, right!
Re: Ok-Cancel versus Cancel-Ok
#173Re: Ok-Cancel versus Cancel-Ok
#174This has been a debate for as long as I've been a UX designer (mid '90s), and probably much longer. Ultimately, the answer about this UX style is very much the same as a question about writing style—there's no objectively right answer, but you have to be consistent. For example, you can pick up any number of style books from Strunk & White to the Chicago Manual of Style and get different "right" answers about writing…
Back when I used to build model aircraft dioramas, a veteran told me "When you arrange vehicles in a diorama setting, always have them facing towards the left side of the board for maximum impact.". His reasoning was that most people's eyes move left to right when examining something - which mimics their eye movement when reading text (at least in Western societies. In R-L countries I guess the opposite would be true…
I'd follow the reading-direction paradigm for something like a UI or arranging books on a shelf, but not for art.
Re: Ok-Cancel versus Cancel-Ok
#175I always preferred, "Do " or "Don't do ". Be explicit in what the buttons mean.
Yep. That's one of the reasons I have always really appreciated GNOME: they're steadfast about buttons that do what they say, and it makes everything so much nicer to deal with for me. Part of this is GTK does a good job avoiding situations where stock OK / Cancel buttons are an easy way out. I think a reason for the vast number of them in other places is developers are lazy gits and lots of UI frameworks make it eff…
Re: Ok-Cancel versus Cancel-Ok
#176This has been a debate for as long as I've been a UX designer (mid '90s), and probably much longer. Ultimately, the answer about this UX style is very much the same as a question about writing style—there's no objectively right answer, but you have to be consistent. For example, you can pick up any number of style books from Strunk & White to the Chicago Manual of Style and get different "right" answers about writing…
Back when I used to build model aircraft dioramas, a veteran told me "When you arrange vehicles in a diorama setting, always have them facing towards the left side of the board for maximum impact.". His reasoning was that most people's eyes move left to right when examining something - which mimics their eye movement when reading text (at least in Western societies. In R-L countries I guess the opposite would be true…
Back in 2010, a Youtuber named Derek Lieu created a supercut called "Every Anime Opening Ever Made" [0]. One of the notes:
> Interesting thing I learned, if a character is running it's overwhelmingly to the left of the screen.
(Watching the video, "running" may as well also include "standing" and "flying")
Characters moving is a bit different than a diorama, but there may be something to it. I think I remember something similar someone else had found about western animation, that it's biased towards having characters move to the right rather than the left.
Re: Ok-Cancel versus Cancel-Ok
#177Speaking of which... Android messed this up royally where they just changed their minds and changed all dialogs to the other way with (if I remember correctly, which I probably am not) Android 4.0 Ice Cream Sandwich. Drove me insane trying to relearn muscle memory to ok/cancel.
Maybe they have documented their reasons for it? (couldn't find it)
Re: Ok-Cancel versus Cancel-Ok
#178This has been a debate for as long as I've been a UX designer (mid '90s), and probably much longer. Ultimately, the answer about this UX style is very much the same as a question about writing style—there's no objectively right answer, but you have to be consistent. For example, you can pick up any number of style books from Strunk & White to the Chicago Manual of Style and get different "right" answers about writing…
Back when I used to build model aircraft dioramas, a veteran told me "When you arrange vehicles in a diorama setting, always have them facing towards the left side of the board for maximum impact.". His reasoning was that most people's eyes move left to right when examining something - which mimics their eye movement when reading text (at least in Western societies. In R-L countries I guess the opposite would be true…
So how would this work in Ancient Greece where they wrote boustrophedon (alternately left to right and right to left)?
And how does it work for illiterate people or peoples without a written language?
Re: Ok-Cancel versus Cancel-Ok
#179This has been a debate for as long as I've been a UX designer (mid '90s), and probably much longer. Ultimately, the answer about this UX style is very much the same as a question about writing style—there's no objectively right answer, but you have to be consistent. For example, you can pick up any number of style books from Strunk & White to the Chicago Manual of Style and get different "right" answers about writing…
And then there is the new UI paradigm, seen on many web apps, where "positive response" is replaced with "whatever response would be the best outcome for the company".
Re: Ok-Cancel versus Cancel-Ok
#180Technically, they're both wrong. Button labels should be verbs. The Cancel - Open example from OS X is the right way to do a dialog box.
e.g. Cancel cancelling / proceed to cancel. To me, that always seemed like a place where a simple "Yes/No" would be more appropriate.