There was a widely used program on Windows back in the 95 days that on the nag dialog asking free users to get the paid version would random switch between the two orders. The idea was to keep people from unconsciously clicking through that dialog. I think this was WinZip, but am not certain.
Ok-Cancel versus Cancel-Ok
141–150 of 286 posts
Re: Ok-Cancel versus Cancel-Ok
#142This has been a debate for as long as I've been a UX designer (mid '90s), and probably much longer. Ultimately, the answer about this UX style is very much the same as a question about writing style—there's no objectively right answer, but you have to be consistent. For example, you can pick up any number of style books from Strunk & White to the Chicago Manual of Style and get different "right" answers about writing…
> So the answer from this veteran UX designer would be: Use whichever placement your users are going to be the most familiar with, but whichever you choose, be 100% consistent with the choice you make. What are your thoughts on how smartphones might impact this left vs. right debate? The button on the right is accessible without using just one hand (tapping with thumb while holding in palm), but I need two hands to t…
It will be interesting to see what conventions from Windows-Icons-Menus-Pointer (WIMP) interfaces still exist on mobile in ten years, when desktop UIs are mostly history.
We still type on QWERTY keyboards, even though the original rationale is long gone; musicians still make albums about an hour long even though they don't have to fit on two sides of a vinyl record anymore; we still have 60 minutes in an hour even though the ancient Babylonians' base 60 counting system has been gone for millennia.
I wonder how many more generations will continue to debate whether "cancel" should go on the left or the right?
Re: Ok-Cancel versus Cancel-Ok
#143Earlier quoted context omitted.
industry best practices and findings from research literature That's the cop-out answer I get whenever I ask about unnecessary and infuriating UI changes. It has only given rise to increasingly dumbed-down, stupifying interfaces.
Huh? It is a “cop out answer” to suggest reading the research literature as a general practice? It is an “unnecessary and infuriating UI change” to roughly follow UI guidelines written down by experts with decades of experience? I am recommending that instead of just making something up based on the developer’s speculation and personal preference (which in your particular example happens to be terrible, as you would…
My points all come from real-world experience, both as a user and developer. These unwanted UI changes irritate me enough to complain about them, but apparently my opinion doesn't count at all, because these so-called "experts" will only parrot their vague "studies show that X, therefore you are wrong"? These "user studies" naturally bias towards the worst of the worst. In fact, you are displaying exactly the sort of dismissive holier-than-thou attitude that I've been on the receiving end of, multiple times, and I can personally tell you that it really fucking pisses me off.
Think about it: if I'm the user of your software, and you change it so that it breaks my workflow, I am not going to be happy regardless of whatever justification you provide.
Having been on the receiving end of that, I've learned not to do it to my users, because I know how it feels.
Re: Ok-Cancel versus Cancel-Ok
#144"We plan that almost every widget in this GUI (and the of the game) will have tooltips briefly explaining what everything does, since for example not even us developers know what Enemy base Richness actually does any more."
Such an honest statement with absolutely no followup. Love it.
Re: Ok-Cancel versus Cancel-Ok
#145Earlier quoted context omitted.
Sometime I think a game is too much like work, and it reflects poorly on the game. Too much grind, tedious... Factorio for me is too much like work, except I think it's a fine game, I just already often spend my day making systems to put things on queues and take them off queues, trying to keep the queues from getting full or empty...
Exactly my experience. I feel like I'm doing DevOps automation when playing Factorio. Since I get paid hourly for my normal work .... I started wondering, "Wait, why am I not just working right now? Same thing except I get paid......" It should be called something like "Jenkins: The Game". I actually had a similar experience with Space Chem. It was fun until I realized I was playing "Procedural Spaghetti Code: The Ga…
Re: Ok-Cancel versus Cancel-Ok
#146I'd downvote this for the title if I could. Better: > Ok-Cancel versus Cancel-Ok: [added value of article] E.g.: "A/B tested", or "a historical review", etc.
Re: Ok-Cancel versus Cancel-Ok
#147Re: Ok-Cancel versus Cancel-Ok
#148I'd downvote this for the title if I could. Better: > Ok-Cancel versus Cancel-Ok: [added value of article] E.g.: "A/B tested", or "a historical review", etc.
I thought the HM guidelines required titles be as true to the article as possible. I’ll keep your feedback in mind next time I submit a link! Thanks.
There are some exceptions to the rule of using the original title. They are listed in the guidelines:
Re: Ok-Cancel versus Cancel-Ok
#149Re: Ok-Cancel versus Cancel-Ok
#150The lyft app when you want to cancel a ride has a "cancel" button that cancels the ride instead of cancelling the cancel.
Accidentally cancelled a ride one time in the middle of it when I fat fingered the first button and then stabbed at "cancel" thinking it meant "abort" and not "ok, continue"...