Earlier quoted context omitted.
Its obviously not that problematic since it is quite common for both large and small game developers to use LGPLv2 and v3 for PC games. The static vs dynamic aspect of LGPL is rather simple: the FSF has somewhat said that they will enforce C programs in the GNU project that is under LGPL based on the distinction of static vs dynamic. It can also be seen as the promoted "best practice". The license however do not ment…
Thank you, that's probably the best explanation I've seen of the distinction. Still, it's an uphill battle to fight with bosses that don't understand the licensing, and are gunshy of liability.
Not all industries are like that, and places like Google and Apple can afford to put years of developer time on re-implementing stuff for which they don't even know the outcome of. If you are dominant enough then delaying a product by months or years is not a big deal, and as seems common, companies like that has a reputation for throwing money and employees at the problem. I would guess that it is easier, quicker and "cheaper" for a Google project leader to get more people on a team rather than get a custom software license through the approval process.