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Guitar Hero Live goes offline in December, making 92% of songs unplayable

arstechnica.com

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Re: Guitar Hero Live goes offline in December, making 92% of songs unplayable

#6

Anyone else think that products should require large warning labels explaining what parts of them will completely stop working with no recourse when the provider devices to pull the plug on services?

Yes. Or at least any warning labels about it.

Also, for stuff like the songs in Guitar Hero Live, a company should be held more to task by the consumers to provide a way to download the content you purchased and play it locally before turning off the servers.

Players should punish companies like EA for not providing this and not buy the next software they release. Although I know from past crap EA has pulled, that's not likely to happen here.

Re: Guitar Hero Live goes offline in December, making 92% of songs unplayable

#7

Anyone else think that products should require large warning labels explaining what parts of them will completely stop working with no recourse when the provider devices to pull the plug on services?

Definitely. And the wording should not be misleading and it should state something like "Stops working on X.Y.ZZZZ".

Re: Guitar Hero Live goes offline in December, making 92% of songs unplayable

#8
This is why I'm not a fan of the heavier and heavier online focus in many modern video games. They're becoming more and more reliant on services that'll inevitably be shut down at some point, and take a large portion of the original game with it.

That was bad enough with MMORPGs and other online only titles, but yeah, it's becoming an issue with many more too.

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