Ugggggh. As if graphics support on macOS weren't middling enough already. It's like they're trying to become as irrelevant as possible in that area. I could understand if they were deprecating it in favor of Vulkan. That would be in-line with Apple's history of aggressively pushing forward new standards. But by no means do they have the clout to coerce developers into their own bespoke graphics API that doesn't work…
That of course depends on the definition of "gaming space".
The classical desktop gaming space, Apple was never a player in it. They simply don't care about it. Hence why they treated OpenGL on macOS the way they did.
But: Apple is arguably the biggest player in the mobile gaming space. That's what they care about. So instead of spending a large amount of money to attract a low number of AAA desktop titles to their OS they just tap into the vast (game-)developer base that they already have in iOS and make it easy for them to deploy and sell their games on macOS too [1].
The move to deprecate OpenGL and OpenCL in favor of Metal makes total sense in that regard.
[1] https://techcrunch.com/2018/06/04/apple-is-bringing-the-best...