Deprecation of OpenGL and OpenCL
31–40 of 466 posts
Re: Deprecation of OpenGL and OpenCL
#32I could understand if they were deprecating it in favor of Vulkan. That would be in-line with Apple's history of aggressively pushing forward new standards. But by no means do they have the clout to coerce developers into their own bespoke graphics API that doesn't work anywhere else. All they'll accomplish is further killing off the already-small presence they have in the gaming space.
Re: Deprecation of OpenGL and OpenCL
#33OpenGL sure.. it's time to die. Replaced with vulkan it has been. Oh wait.. vulkan? uhmmm.. metal you mean to say.
So yes, Vulkan is kind of the universal graphics API now.
Re: Deprecation of OpenGL and OpenCL
#34Re: Deprecation of OpenGL and OpenCL
#35Re: Deprecation of OpenGL and OpenCL
#36Re: Deprecation of OpenGL and OpenCL
#37OpenGL isn't pretty, but it's at least cross-platform. And my impression was that OpenGL support is mostly handled by the GPU manufacturers, so I'm not sure how much Apple gains here by deprecating OpenGL. Requiring developers to use an API locked to a particular platform feels pretty hostile to me. Doesn't matter if that API isn't perfect, or even far from it.
Re: Deprecation of OpenGL and OpenCL
#38Re: Deprecation of OpenGL and OpenCL
#39Re: Deprecation of OpenGL and OpenCL
#40All things considered, I think there are some companies that are worse to the FOSS community than Apple, but I can't think of one that has Apple's degree of baldfaced cynicism to exploiting FOSS and open standards only to the degree that it benefits Apple, and then throwing them under the bus the instant they're no longer useful. Apple loved HTML5 when they had to kill Flash and get web developers to support mobile,…
Okay, thats one explanation. The alternate explanation is that Apple supports mature and robust technologies because they want whats in their users' best interest. Neither OpenGL nor OpenCL in their current form are robust. Certainly, that is not to deny that Apple might have a vested interest, but its naive to think that everything is just black or white. RE: HTML5 - Apple simply made a mistake. Jobs famously said t…