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Apple introduces macOS Mojave

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Re: Apple introduces macOS Mojave

#241

I'm not sure what I'm expecting to be honest, but I never use any of the in-built macOS apps so I just skim over those announcements. They don't seem like they should be part of what's considered the OS.

Why not? Would you rather macOS shipped with no system apps?

Re: Apple introduces macOS Mojave

#242
post #33

Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…

Pretty ballsy, it didn't work well for Microsoft when they said "Use DirectX or die" I doubt it will work well for Apple. This is especially true for OpenCL (also deprecated) which nobody on big Linux server farms with GPUs is going to be using "Metal on Linux" for their code.

Not sure what you're saying is changing on the server -- people are going to go from not using OpenCL to not using Metal.

Everything is CUDA. Everything depends on the shitty unstable software designed by a hardware company (Nvidia). This sucks and I hope someone can disrupt it, but Apple has no influence in the field of GPU computing.

Re: Apple introduces macOS Mojave

#243
post #69

dark mode is great, but OMG someone should have talked to the press people about this one and make sure the page was in dark mode. (also make sure you always say dark mode with batman's voice, it's not only necessary but much much more satisfying)

Reader mode lets you view the page as white-on-black.

Re: Apple introduces macOS Mojave

#244
post #10

Earlier quoted context omitted.

They are doing absolutely nothing to bring back gaming to Mac. Major developers (like Blizzard) who have been loyal to that user base for decades are giving up and it feels like Apple isn't even trying to figure out a solution.

Not sure what you mean, I can download battle.net on MacOS and play every game on there, although admittedly I haven't tested them all. SC2 runs pretty flawlessly too. There are some games not available for MacOS but they seem to be less and less common. Almost everything now is cross platform, in part thanks to Unity making cross-platform games easy.

And this is ending with new releases, starting with Overwatch. And according to Blizzard it has nothing to do with money or market share, but with Apple specific technology.

They've been the biggest supporter of gaming on macos, and with them gone, the future is looking grim (for mac gamers - obviously a first world problem).

Re: Apple introduces macOS Mojave

#245

Earlier quoted context omitted.

This is WWDC. They don't typically announce new hardware there in recent years.

Not so sure about this. WWDC 2017 (last year) had all of these announcements: - New iMac Pro - New iPad Pro 10.5 - New HomePod - Updated iMac - Updated MacBook - Updated MacBook Pros

That was just last year. Hardware announcements overall are do not happen every time.

Re: Apple introduces macOS Mojave

#246

Interesting note at the end about News, Stocks, Voice Memos in that they were "ported" from iOS versions with "some minor code changes". If that's the whole story, it would be pretty nice to be able to make apps that work on both platforms with only a few source differences.

Basically an Electron for OSX is pretty neat.

It’s more like Wine. Real native runtime libraries interacting an app API to a different underlying OS.

Re: Apple introduces macOS Mojave

#247
post #33

Wow, they are DEPRECATING OpenGL from both macOS and iOS: https://developer.apple.com/macos/whats-new/ This is in addition to last year's announcement that "macOS High Sierra is the last version of macOS to run 32bit apps without compromise " I wonder if we will soon see a new lineage of Macbooks fitted with Apple-specific arm64 chips. The most scary thought is if UIKit-on-macOS starts requiring Developer ID entitlem…

What does that mean for games like League of Legends running on OpenGL? ( https://engineering.riotgames.com/news/trip-down-lol-graphic... )

Perhaps they could use some middleware like MoltenGL [0]. That way they might still be able to write against an OpenGL API (which allows for code re-use), while supporting Metal under the hood. It does seem this particular tech might be more suited for mobile platforms, unless OpenGL ES is also used these days on the PC / Mac platforms.

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[0]: https://moltengl.com/moltengl/

Re: Apple introduces macOS Mojave

#248

MacOS will not be replaced by iOS, but they will bring UIKit to MacOS so you can port apps. That sounds like they are unifying the two OS's to me, or I am mis-remembering the question Tim Cook answered with a definitive No?

That was Craig Federighi, by the way.
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