I wished their sample animations were not GIFs but actual live renders. I couldn't find a web based "live example", but if it can do what they say, it looks pretty cool.
Webflow's Ecommerce landing page uses Lottie Web, for example: https://webflow.com/ecommerce > Let us know what you think of the intro hero animation. That was the part built in Lottie. [1] From the tooltip on the page: > This site was built entirely with Webflow — minus most of the hero introduction, which we built in After Effects and integrated on the page using Lottie. We wrote custom code to sync the Lottie play…
Lottie for Android, iOS, React Native, and Web
11–20 of 20 posts
Re: Lottie for Android, iOS, React Native, and Web
#12>Animated Vector Drawable (Android only). More performant because it runs on the RenderThread instead of the main thread. Supports only a subset of Lottie features. Progress can't be manually set. Doesn't support text or dynamic colors. Can't be loaded programatically or over the internet. The real long term alternative on Android is that Bodymovin now has a plugin to directly export an animation to the VectorDrawabl…
Author of Lottie Android here. The bodymovin to avd plugin is extremely beta and only supports a sublet of after effects features and none of the lottie features such as manually setting progress or dynamic properties.
Re: Lottie for Android, iOS, React Native, and Web
#13I wished their sample animations were not GIFs but actual live renders. I couldn't find a web based "live example", but if it can do what they say, it looks pretty cool.
Webflow's Ecommerce landing page uses Lottie Web, for example: https://webflow.com/ecommerce > Let us know what you think of the intro hero animation. That was the part built in Lottie. [1] From the tooltip on the page: > This site was built entirely with Webflow — minus most of the hero introduction, which we built in After Effects and integrated on the page using Lottie. We wrote custom code to sync the Lottie play…
Re: Lottie for Android, iOS, React Native, and Web
#14Earlier quoted context omitted.
Webflow's Ecommerce landing page uses Lottie Web, for example: https://webflow.com/ecommerce > Let us know what you think of the intro hero animation. That was the part built in Lottie. [1] From the tooltip on the page: > This site was built entirely with Webflow — minus most of the hero introduction, which we built in After Effects and integrated on the page using Lottie. We wrote custom code to sync the Lottie play…
Lags quite a bit on my i3 6th gen laptop.
Re: Lottie for Android, iOS, React Native, and Web
#15Re: Lottie for Android, iOS, React Native, and Web
#16I wished their sample animations were not GIFs but actual live renders. I couldn't find a web based "live example", but if it can do what they say, it looks pretty cool.
For what it is worth, it is often used on mobile and works pretty well there, I guess it is the same on web. The only downside I can think of : - you really need to sit down with your animators and explain to them which effects they can use and which ones they need to avoid. Some manipulations will allocate a bitmap at each frame, it ends up very choppy - some lottie json can take a while to read. In some cases we ju…
Re: Lottie for Android, iOS, React Native, and Web
#17Re: Lottie for Android, iOS, React Native, and Web
#18I wished their sample animations were not GIFs but actual live renders. I couldn't find a web based "live example", but if it can do what they say, it looks pretty cool.
Webflow's Ecommerce landing page uses Lottie Web, for example: https://webflow.com/ecommerce > Let us know what you think of the intro hero animation. That was the part built in Lottie. [1] From the tooltip on the page: > This site was built entirely with Webflow — minus most of the hero introduction, which we built in After Effects and integrated on the page using Lottie. We wrote custom code to sync the Lottie play…
Re: Lottie for Android, iOS, React Native, and Web
#19>Animated Vector Drawable (Android only). More performant because it runs on the RenderThread instead of the main thread. Supports only a subset of Lottie features. Progress can't be manually set. Doesn't support text or dynamic colors. Can't be loaded programatically or over the internet. The real long term alternative on Android is that Bodymovin now has a plugin to directly export an animation to the VectorDrawabl…
Author of Lottie Android here. The bodymovin to avd plugin is extremely beta and only supports a sublet of after effects features and none of the lottie features such as manually setting progress or dynamic properties.
Of course there are other options .. If Google were to open up a RenderThread api, lottie could potentially be just as efficient (although I fear how some devs will abuse this api). Or maybe AVD will get dynamic properties and progress setting.
No matter who does it first, the future is bright !
Re: Lottie for Android, iOS, React Native, and Web
#20Earlier quoted context omitted.
For what it is worth, it is often used on mobile and works pretty well there, I guess it is the same on web. The only downside I can think of : - you really need to sit down with your animators and explain to them which effects they can use and which ones they need to avoid. Some manipulations will allocate a bitmap at each frame, it ends up very choppy - some lottie json can take a while to read. In some cases we ju…
Regarding the first downside you listed, would you say all the performance pitfalls are covered in the project’s documentation, elsewhere online, or did you become aware of them through trial and error?
Some are also trial and errors. Sometimes simple animations create jsons that take ages to load. If you can't preload them you might need to randomly tune the animation or go into the json yourself in order to end up with something more svelte.