Lottie for Android, iOS, React Native, and Web
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Re: Lottie for Android, iOS, React Native, and Web
#2Re: Lottie for Android, iOS, React Native, and Web
#3The real long term alternative on Android is that Bodymovin now has a plugin to directly export an animation to the VectorDrawable format. So you get the advantage of running on the RenderThread while still being able to work directly in AfterEffects.
Re: Lottie for Android, iOS, React Native, and Web
#4I wished their sample animations were not GIFs but actual live renders. I couldn't find a web based "live example", but if it can do what they say, it looks pretty cool.
The only downside I can think of :
- you really need to sit down with your animators and explain to them which effects they can use and which ones they need to avoid. Some manipulations will allocate a bitmap at each frame, it ends up very choppy
- some lottie json can take a while to read. In some cases we just handed up coding the animation by hand because it was not that complicated and better than to have to wait 1 or 2 seconds for it to load. It does not sounds that long, but it makes a big difference between immediately starting when your screen opens and starting with an empty screen then an animation blinks in.
Re: Lottie for Android, iOS, React Native, and Web
#5I wished their sample animations were not GIFs but actual live renders. I couldn't find a web based "live example", but if it can do what they say, it looks pretty cool.
For what it is worth, it is often used on mobile and works pretty well there, I guess it is the same on web. The only downside I can think of : - you really need to sit down with your animators and explain to them which effects they can use and which ones they need to avoid. Some manipulations will allocate a bitmap at each frame, it ends up very choppy - some lottie json can take a while to read. In some cases we ju…
Re: Lottie for Android, iOS, React Native, and Web
#6I wished their sample animations were not GIFs but actual live renders. I couldn't find a web based "live example", but if it can do what they say, it looks pretty cool.
> Let us know what you think of the intro hero animation. That was the part built in Lottie. [1]
From the tooltip on the page:
> This site was built entirely with Webflow — minus most of the hero introduction, which we built in After Effects and integrated on the page using Lottie. We wrote custom code to sync the Lottie playback with the Webflow IX2 animations in the hero, and uploaded the Lottie animation via a feature we’re testing internally to upload files (JS, SVG, etc) to Webflow sites.
Re: Lottie for Android, iOS, React Native, and Web
#7>Animated Vector Drawable (Android only). More performant because it runs on the RenderThread instead of the main thread. Supports only a subset of Lottie features. Progress can't be manually set. Doesn't support text or dynamic colors. Can't be loaded programatically or over the internet. The real long term alternative on Android is that Bodymovin now has a plugin to directly export an animation to the VectorDrawabl…
Re: Lottie for Android, iOS, React Native, and Web
#8I wished their sample animations were not GIFs but actual live renders. I couldn't find a web based "live example", but if it can do what they say, it looks pretty cool.
Re: Lottie for Android, iOS, React Native, and Web
#9Re: Lottie for Android, iOS, React Native, and Web
#10I wished their sample animations were not GIFs but actual live renders. I couldn't find a web based "live example", but if it can do what they say, it looks pretty cool.
Webflow's Ecommerce landing page uses Lottie Web, for example: https://webflow.com/ecommerce > Let us know what you think of the intro hero animation. That was the part built in Lottie. [1] From the tooltip on the page: > This site was built entirely with Webflow — minus most of the hero introduction, which we built in After Effects and integrated on the page using Lottie. We wrote custom code to sync the Lottie play…