Loot boxes are obviously gambling
arstechnica.com
Loot boxes are obviously gambling
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Re: Loot boxes are obviously gambling
#2Re: Loot boxes are obviously gambling
#3Hey uh, I don’t do a lot of mobile gaming, but what’s a loot box and why should I care if it’s gambling or not?
They use addictive techniques similar to gambling/casinos to encourage players to purchase more boxes, for a chance at a better reward, sometimes irresponsibly.
Using addictive techniques to encourage people to spend in an irresponsible manner can destroy lives, which is why gambling is highly regulated.
Loot boxes are using addictive techniques to encourage people to spend in an irresponsible manner, should be considered gambling, and should be regulated.
Re: Loot boxes are obviously gambling
#4Hey uh, I don’t do a lot of mobile gaming, but what’s a loot box and why should I care if it’s gambling or not?
1) This is very prevalent in high budget desktop/console games as well, not just mobile games.
2) These games typically do little to nothing to abide by laws that prohibit gambling by minors. There are definitely concerns of whether this is ethical or legal.
Re: Loot boxes are obviously gambling
#5I was just looking for those ultra-rare unique cosmetics in order to feel good and unique as well. There is a social dimension to this problem, if Dota 2 was a solo game, I wouldn't have spent a dime on cosmetics.
Re: Loot boxes are obviously gambling
#6Hey uh, I don’t do a lot of mobile gaming, but what’s a loot box and why should I care if it’s gambling or not?
1. Items are dropped randomly, or you can buy randomised "crates". By design, plain looking drops are common, while visually impressive drops are rare.
2. When you buy crates and unlock them, there is a "wheel of fortune" style visual system that indicates what item you will receive. There are audio and visual cues indicating how rare or common the item is.
4. There is an in-game trading system that allows users to buy and sell items at an agreed price. Rare items are naturally more expensive on this market. The majority of CS:GO's revenue comes from cuts of these trades.
5. Kids play CS:GO. It is very common to run into young teenagers (13-15) in matchmaking servers.
6. Kids who are exposed to gambling are much more likely to become addicted than adults, are much less likely to have the means to repay debt, and therefore are not held responsible for gambling losses in the eyes of the law. Gambling under the age of 16 is illegal in most countries, and in many cases under 18.
Re: Loot boxes are obviously gambling
#7New stuff come with new rules, may sound more resealable.
Re: Loot boxes are obviously gambling
#8Hey uh, I don’t do a lot of mobile gaming, but what’s a loot box and why should I care if it’s gambling or not?
If this sounds kind of familiar, it's because a similar concept exists in many Arcades already, in the form of capsule machines. Japanese Gashapon are the oft-cited inspiration, but countless variations on this idea exist. Here in South Texas, they're a common sight in grocery stores and restaurants. https://en.wikipedia.org/wiki/Gashapon
On their own, random rewards in a video game sound tame, but where this gets questionably ethical are games which (a) accept real money for in-game purchases, and (b) offer loot-boxes as an in-game purchase. This enables game players to pay real money to receive a random reward, and it's not hard to draw comparisons to real life slot machines. Unlike real-life gambling though, loot boxes have been popping up in games that are often targeted towards minors, making the issue even more complicated. I won't weigh in on the issue here, I just wanted to try to clarify what they are.
Re: Loot boxes are obviously gambling
#9Hey uh, I don’t do a lot of mobile gaming, but what’s a loot box and why should I care if it’s gambling or not?
Loot boxes are in-game containers, that contain a randomly generated set of reward items, of varying value. They are also present in far more than just mobile games. They use addictive techniques similar to gambling/casinos to encourage players to purchase more boxes, for a chance at a better reward, sometimes irresponsibly. Using addictive techniques to encourage people to spend in an irresponsible manner can destro…
Gambling should be considered gambling. If paying for variable and unpredictable levels of entertainment is gambling, then you have broadened the definition so wide that it is now meaningless.
You have now created a definition where buying a ticket to a movie that you may or may not enjoy is a form of gambling.
Re: Loot boxes are obviously gambling
#10Hey uh, I don’t do a lot of mobile gaming, but what’s a loot box and why should I care if it’s gambling or not?
Couple things: 1) This is very prevalent in high budget desktop/console games as well, not just mobile games. 2) These games typically do little to nothing to abide by laws that prohibit gambling by minors. There are definitely concerns of whether this is ethical or legal.