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Digital Capitalism’s War on Leisure

democracyjournal.org

111–120 of 163 posts

Re: Digital Capitalism’s War on Leisure

#111

Earlier quoted context omitted.

> There is a simple answer. Only if you want to count the dollar you pay but not the dollar you get back in order to claim that it's too expensive. It ignores all of the misleading accounting that occurs in the existing system and wouldn't be there anymore. Suppose we used to provide $1000/year value in assistance with a 10% phase out rate and then we had a 15% tax rate up to $10,000 and 25% thereafter. We switch tha…

I suppose we’re starting with two different assumptions. My assumption is UBI is tax free OR UBI is taxable income but the first $12,000 of income is tax free. Same difference, different language. Your assumption would be that UBI is taxible...like SS is now. That’s a garbage policy. If I recall, Rand Paul’s tax plan was that a person filing singly would not be taxed on their first 40K of income. Just about double th…

> Your assumption would be that UBI is taxible...like SS is now.

Not at all. What I'm saying is that the additional tax to fund the universality of the UBI would go in approximately the same place as the phase outs go for existing benefits, and they cancel out.

The advantage of putting the phase out on the tax side is that it's easier to see what's happening, so you don't accidentally create one income range where the marginal tax rate is 10% and an adjacent one where it's 110% because five independent programs all phase out at the same income level. Or impose higher marginal rates on lower income people than higher income people.

Re: Digital Capitalism’s War on Leisure

#112
post #72

This article has such a condescending tone- how is paying for a video game subscription any more harmful to "leisure" than paying for a trip to the beach? Pure clickbait.

The beach just exists. You might live near it or not, there are economics involved, but nobody set you up to go to the beach and designed it to be addictive.

Subscription video-games that were being criticized were those specifically framed to get people hooked and buy more and more special stuff etc.

What's harmful is pushing people into patterns of spending money on leisure when there's lots of ways to have great leisure without the cost. In that sense, marketers who tell people they have to travel to the beach for vacation are also pushing for people to spend on their leisure.

Incidentally, the beach is better than video games.

Re: Digital Capitalism’s War on Leisure

#113
post #68

I don't understand why there is an issue with markets entering the domain of "leisure", and I certainly do not think that this is something new. Is a hobby shop immoral? Micro-transactions in freemium video games have proven to be a great way to make money for games that are deemed worthy by their users. No one is being forced to buy the new skin in Fortnite. You can't stop market forces. If you choose not to partake…

>You can't stop market forces “Market forces” are not natural phenomenon, they’re political impositions on human interaction in places where and to the extent which they’re useful. It’s fully within our power to prevent their intrusion into domains where this application is wreckless, destructive, or immoral. Many more sane developed countries than the US, for example, have done this with healthcare.

Amen

Re: Digital Capitalism’s War on Leisure

#114
The past decade of 0% interest rates has had a really bad effect on the economy.

It seems that most of the money in the world is flowing around in circles from one useless company to another and everyone has a useless office job to match.

The people who get paid the most are those who do the most useless work of all; pitching silly ideas to foolish investors and trying to predict the next hot useless trend in an economy that is founded on complete randomness.

...all in the hope that they too will one day acquire enough capital so that they can afford to start making their own random investment decisions about random trends in the economy and create more useless jobs in the process.

Re: Digital Capitalism’s War on Leisure

#115
post #45

Earlier quoted context omitted.

NES-era games juiced the difficulty so you couldn't beat them on rental. Not quite the same but if I were going to pick a "golden age" of relatively not-exploitative gaming it might go from SNES-PS2 or so.

Isn't the golden age now , where difficulty is customizable?

Difficulty levels have been a thing for over 20 years.

Re: Digital Capitalism’s War on Leisure

#116

This article definitely isn't written by a gamer. Most gamers HATE pay-for-powerup. There was a huge rebellion against EA's ingame purchase model for Starwars Battlefront for example. Many games allow in game purchases, but only for cosmetic changes (e.g. "skins") like Counter Strike, TF2, Overwatch, etc, not to allow you to buy skills no one else can acquire. And while it's a concern that there are games that are go…

>Most gamers

Most gamers that voice their opinion online, but not in the actual market. Otherwise we wouldn't have as many microtransaction-laden games as we currently have. The Battlefront 2 debacle was something that was quickly forgotten after a couple weeks. EA even said they weren't worried about it to shareholders. I'm sure if you look at earnings reports, the "boycott" did almost nothing to them.

Re: Digital Capitalism’s War on Leisure

#117
post #41
post #12

Earlier quoted context omitted.

You don't get to enter your initials into the machine based on how far you get. Only your score matters, and your score resets when you continue. You don't "beat" Pac-Man when you get to the kill screen, you beat Pac-Man when you get a perfect score.

...and how does one practice to "beat" Pac-Man with a perfect score?

Practicing the game is not pay-to-win, is pay-to-practice. It still requires skill to win.

Re: Digital Capitalism’s War on Leisure

#118
post #68

I don't understand why there is an issue with markets entering the domain of "leisure", and I certainly do not think that this is something new. Is a hobby shop immoral? Micro-transactions in freemium video games have proven to be a great way to make money for games that are deemed worthy by their users. No one is being forced to buy the new skin in Fortnite. You can't stop market forces. If you choose not to partake…

> You can't stop market forces.

Surely you can, we do it all the time. That's why we have subsidies on American sugar and tariffs on Chinese steel and higher taxes on cigarettes than on milk and... We have entire government agencies who spend all day thinking up ways to affect market forces.

Re: Digital Capitalism’s War on Leisure

#119
post #76

Earlier quoted context omitted.

Fair point. However, there are a bunch of complex laws in the US around gambling and gambling as a business is often banned where doing the same things as individuals is more often legal. Old but interesting: http://fortune.com/2011/02/15/was-my-sports-bet-legal/ Which I think get's into the same incentives as these games. If the house get's a cut of from poker players without risks they have reason to promote addict…

I think that the danger is: you make a law to protect idiots from their own stupidity and end up breaking normal business activity somehow, or creating a regulatory environment that's a pain in the ass for entrepreneurs and whatnot.

> protect idiots from their own stupidity

It's not idiocy, it's vulnerability, and it's not the magic result of "their stupidity", but of exploitation.

Why should people who are either so useless they have to prey on others, or so fucked in the head that they do it even though they could do something useful, be protected?

Re: Digital Capitalism’s War on Leisure

#120
post #61

Earlier quoted context omitted.

NES-era games juiced the difficulty so you couldn't beat them on rental. Not quite the same but if I were going to pick a "golden age" of relatively not-exploitative gaming it might go from SNES-PS2 or so.

PS1 was the golden era IMO. It was slow enough for good graphics, so gameplay came first. But it was fast enough for rather good physics and AI.

Yeah, Wipe Out!
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