Earlier quoted context omitted.
This is a thing that's bugged me for a long time: the death of dedicated game servers. Game servers had to be run by communities, and they were gateways and feeding grounds for those communities. However, games don't typically use dedicated servers anymore; they use matchmaking. You're right -- matchmaking means you gather your friends first. More insidiously, it means you probably won't see the same players again, a…
> More insidiously, it means you probably won't see the same players again, and even if you did, there's nowhere to find them again later. There's no community to join. This actually reflects a change I remember WoW making and finding really hard to accept. They changed the rules for "find a dungeon" such that you didn't match people on your own server. Which seems great - because now there's no need to wait 10 mins…
The real world has slow periods and other issues which are usually where the various other aspects of humanity play out.
By definition, games and social media optimize for whatever measurables are measurable AND accretive to the bottom line.
On top of it, most of this current tech world is built on American sensibilities in terms of optimization and business models.
The rest of the human part of existence is.... not optimized for in this universe.
Also do note, people still figure out a way to make friends.
People end up recognizing each other even through random match making, or due to local lobbies.
It’s not all doom and gloom.