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Review my weekend HTML5 project: DropMocks

dropmocks.com

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Re: Review my weekend HTML5 project: DropMocks

#102

I'd pay you $24 a year (what i currently give to flikr) if you can compress my large jpg images into something smaller (currently it seems to be maxed at 900k) another one of my favorite features of Flikr is the ability to view exif data. Love the project!

Would you be OK with resizing? App Engine has a 1MB limit, and I could get around that by splitting the file on the client, but I could also just do a resize in JS with canvas/ImageData.

Re: Review my weekend HTML5 project: DropMocks

#103
post #18

I didn't realize submission text would be eaten for external links, so here it is: I had an itch to scratch around making it easy to share sets of images with other designers and thought that I could use the new drag and drop file support to solve it. DropMocks was the result after a quick weekend of hacking. It's built on a simple Python App Engine backend, and the uploader relies on the PushState, File, and FileRea…

Zod approves: http://www.dropmocks.com/mpUa

Seriously, what a great project. If this is just a weekend project and a start for HTML5, I can't wait to see (and build) what's next.

Re: Review my weekend HTML5 project: DropMocks

#104

pretty slick :) I created a client-side image shrinker - demo at http://kimsal.com/shrinker - github at http://github.com/mgkimsal/jsclientshrinker Perhaps integrating this functionality for images that are 'too big' (whatever file size you decide) would be a nice enhancement? :)

definitely i'm gonna try your lib.

Cool. Fork on github and send any pull requests. The issues right now are that it only works with ff3 and chrome. I'd have thought safari would work, but it doesn't (didn't for me). Some integrated browser detection to offer transparent reduction for images on compatible browsers would great.

Let me know how it works out for you :)

Re: Review my weekend HTML5 project: DropMocks

#106

I'd pay you $24 a year (what i currently give to flikr) if you can compress my large jpg images into something smaller (currently it seems to be maxed at 900k) another one of my favorite features of Flikr is the ability to view exif data. Love the project!

Would you be OK with resizing? App Engine has a 1MB limit, and I could get around that by splitting the file on the client, but I could also just do a resize in JS with canvas/ImageData.

You should probably be using the Blobstore API if you are not already.

http://code.google.com/appengine/docs/python/blobstore/overv...

It takes a bit more work but you could store the original file since it has a 2GB limit. You can only fetch 1MB at a time but it should still be doable.

Re: Review my weekend HTML5 project: DropMocks

#108
post #103
post #18

I didn't realize submission text would be eaten for external links, so here it is: I had an itch to scratch around making it easy to share sets of images with other designers and thought that I could use the new drag and drop file support to solve it. DropMocks was the result after a quick weekend of hacking. It's built on a simple Python App Engine backend, and the uploader relies on the PushState, File, and FileRea…

Zod approves: http://www.dropmocks.com/mpUa Seriously, what a great project. If this is just a weekend project and a start for HTML5, I can't wait to see (and build) what's next.

Nice project. Sharing some great images here:

http://www.dropmocks.com/mtfA

Re: Review my weekend HTML5 project: DropMocks

#109

Wow, I have to say, that's pretty nice. It doesn't like me trying to drag images around that are already there. I expected it to let me re-order them. But for a 'weekend' project, that's pretty impressive.

I was able to re-order mine. The UX isn't obvious that you can, but it works just the way I thought it would by drag-and-drop.

When I try to drag existing images, I get an error that (long string of characters) is not a valid image.
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