Interesting nudge - the background image for the "discount edition" button is a pile of maggots. Aside from that, patio11 is right - there's nothing good about this idea. If you can't immediately identify half a dozen horrible mistakes in this scheme, your first priority should be to do some reading on pricing.
Pricing is weird
31–40 of 49 posts
Re: Pricing is weird
#32Earlier quoted context omitted.
I don't know what this comment means, except for the "great PR" part. I agree, it's great PR; unfortunately, since people will clearly pay much more than $5.99 for a solid expansion to a game, you're going to have a hard time convincing me that a confusing pricing scheme that practically begs people to pay less than $5.99 is a success.
> I don't know what this comment means I think you're a smart guy and being disingenuous here, but I'll play along. A market segment is a sub-set of a market made up of people or organizations with one or more characteristics that cause them to demand similar product and/or services based on qualities of those products such as price or function. source: http://en.wikipedia.org/wiki/Market_segmentation If there are us…
I paid $2 for _The Incident_ on the iPhone. Don't me wrong, _The Incident_ is a work of art, but it does not provide the same kind of value as a title as this game does; I play it in 4 minute increments on the elevator at my office. I am not the only person who paid $2 for _The Incident_.
You're right, I don't play computer games (well, I play Starcraft 2 since I bought it for my son --- actually, I bought it twice, so I could play it multiplayer with him; want to guess how much I spent for that?). Maybe this game just sucks and is only worth $6. That's not the impression I got.
Re: Pricing is weird
#33Earlier quoted context omitted.
I still play MOO2. Interested: what are the "best bits"? I adore the tactical combat - can you defeat 3 inbound battleships with 3 scouts and a missile base? Ok it took 10 tries but what a blast when you succeed! Buildings on the planet were cumbersome - how to improve? Btw a group of us have designed a MOO-like collectible card game, in beta test, pretty cool if I say so myself. 400 unique cards so far (Stellar Conv…
The parts I really liked about MOO and MOO2 was that you could design your own ships in minute detail, and then duke it out fleet to fleet. Really matching ship layout against ship layout. The civ-like parts and research.. meh. MOO3 was just in shambles, I spent years on the message boards of that following the production, and the end result was.. crap. Some good ideas, totally botched implementation. Sins of a Solar…
Sword of the Stars is annoying because tactical combat is half-broken - you can't pit fleet against fleet in any meaningful way. E.g. if they can beat 1 of your ships, then they can beat all of them (1 at a time).
Re: Pricing is weird
#34No, pricing is fine, it's just that the anti-piracy brigade get more airtime than the validity of their arguments merit... as has been demonstrated ad nauseum by experiments such as this. It's almost as if they know damned well that their reasoning is wrong, and are just trying to milk as much as they can before the rest of the world catches up. Hey, wait a minute...
So basically your reasoning is that "you" should be able to set the price for "my" work.
Re: Pricing is weird
#35Earlier quoted context omitted.
So basically your reasoning is that "you" should be able to set the price for "my" work.
Not at all. The reasoning is that it is simply impossible to "steal" a non-rivaled good, and it is absurd to claim ownership of an integer.
Re: Pricing is weird
#36Earlier quoted context omitted.
Not at all. The reasoning is that it is simply impossible to "steal" a non-rivaled good, and it is absurd to claim ownership of an integer.
That's good to know, since the information required to log into your bank account is also easily represented as an integer. Can I have it, please?
edit: I should warn you, though, Wells is likely bankrupt, along with FDIC. If you want to plunder my accounts, you should get to work before accounting fraud becomes illegal in this country.
Re: Pricing is weird
#37Paraphrased example: There was a newspaper selling three packages: Newspaper only - $40 Online only - $60 Online and newspaper - $60
There is no intelligent reason to select the "Online only" option, as for the exact same price you could get the print version as well.
However, when this professor did two polls in several of his (large lecture) classes. One group was given the three options, another group was given just two options, print or online. The group given three options, predictably, had 0% selecting online only, with (these numbers are from memory) 70% selecting both, and 30% selecting newspaper only.
The group that was given just the two options ended up dramatically preferring the cheaper option with the numbers essentially reversed, 30% choosing online and newspaper. (I looked for the talk to confirm the numbers but couldn't find it - I'd love if someone could point it out and get the correct numbers).
The idea was basically that you could have a throw-away option that actually GAVE MORE (perceived) VALUE and TOOK AWAY VALUE to other options.
This situation may not entirely apply to this example, but I wonder if what's going on is basically: Trying to increase the perceived value of the more expensive product by having a cheaper product right there, even though he acknowledges there is no additional value.
Re: Pricing is weird
#38Earlier quoted context omitted.
That's good to know, since the information required to log into your bank account is also easily represented as an integer. Can I have it, please?
Yes. It should be fairly simple to generate a program that generates all strings of length 20 that will be accepted by Wells Fargo's login page. I would consider such a program a compressed version of a string containing my username and password. If you want to generate a shorter output, you might try the De Bruijn sequence. edit: I should warn you, though, Wells is likely bankrupt, along with FDIC. If you want to pl…
Re: Pricing is weird
#39Earlier quoted context omitted.
Yes. It should be fairly simple to generate a program that generates all strings of length 20 that will be accepted by Wells Fargo's login page. I would consider such a program a compressed version of a string containing my username and password. If you want to generate a shorter output, you might try the De Bruijn sequence. edit: I should warn you, though, Wells is likely bankrupt, along with FDIC. If you want to pl…
How about I take the easy way out and buy the integer that the Russian Mafia contracted the malware authors to steal from your less technically-inclined family members? They're just integers; who cares how I got them? You violate contracts, I buy them fifth-hand from people who don't track where they came from. 1452373618202299713253502665406299980733506930, right?
Re: Pricing is weird
#40Earlier quoted context omitted.
> I don't know what this comment means I think you're a smart guy and being disingenuous here, but I'll play along. A market segment is a sub-set of a market made up of people or organizations with one or more characteristics that cause them to demand similar product and/or services based on qualities of those products such as price or function. source: http://en.wikipedia.org/wiki/Market_segmentation If there are us…
I don't know what "self-segmentation" means; I'm not being disingenuous. Do you mean "users segment themselves"? Because no, they don't; he created 2 segments, both wildly underpriced, and provided no rational incentive for customers to choose the more expensive one. I paid $2 for _The Incident_ on the iPhone. Don't me wrong, _The Incident_ is a work of art, but it does not provide the same kind of value as a title a…
Extracting the most value from your customers is a challenge. Ideally since software has no real unit costs to the developer, you'd like to be able to sell the same software for every value from $500 down to $0 with each person paying the max they are willing. The problem is that you can't divine the amount each person would pay and have no way to manage this. I am saying he has his customers sorting themselves based on what they will pay on his behalf, and in theory he could get closer to the theoretical ideal that way.
It is true, there's no rational incentive (although maybe a desire to ensure the developer keeps working on a game you love almost qualifies) but it doesn't matter if using the guilt lever works on irrationality so long as it works, which if his numbers are real, it did to the extent that he sold two at 5.99 for every one at 2.99.