The NetHack dev team is happy to announce the release of NetHack 3.6.1
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Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1
#2Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1
#3Apparently the patch for the bug I reported in 2004 (C343-20) didn't make it into this version, despite being fixed four years ago. The glacial timescales are kind of endearing at this point.
Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1
#4(Seriously folks, there's no reason a static site like this should need JS enabled to read, except for tracking purposes.)
Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1
#5Is this available on any websites that don't require Javascript to view? (Seriously folks, there's no reason a static site like this should need JS enabled to read, except for tracking purposes.)
Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1
#6Is this available on any websites that don't require Javascript to view? (Seriously folks, there's no reason a static site like this should need JS enabled to read, except for tracking purposes.)
Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1
#7I could never get into any other roguelikes, but I LOVE Dungeon Crawl Stone Soup. I easily have over 100 hours in it, and just recently finished an actual game for the first time (15 runes, Gargoyle Hunter).
Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1
#8> "Elbereth" now erodes based on attacks by the player, not monsters scared
> Allow taming monkeys and apes with bananas
> Peacefuls may react when you attack other peacefuls
Also, I'm happy about these QoL changes:
> New status line conditions Stone Strngl Deaf Lev Fly Ride
> Give feedback just before timed levitation runs out
Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1
#9Re: The NetHack dev team is happy to announce the release of NetHack 3.6.1
#10The most game-changing additions, IMO: > "Elbereth" now erodes based on attacks by the player, not monsters scared > Allow taming monkeys and apes with bananas > Peacefuls may react when you attack other peacefuls Also, I'm happy about these QoL changes: > New status line conditions Stone Strngl Deaf Lev Fly Ride > Give feedback just before timed levitation runs out
So... "elberethelberethelberethelbereth" won't work anymore, either.