10 minutes for Dijkstra on a graph with only 6500 vertices and 16000 edges sounds fishy - I'd expect that to take way less than a second.
I agree. Maybe it was hand implemented in python with lots of memory allocation and a few defects that made it accidentally quadratic.
Planning a Morrowind all-faction speedrun with simulated annealing, part 2
31–38 of 38 posts
Re: Planning a Morrowind all-faction speedrun with simulated annealing, part 2
#32Earlier quoted context omitted.
I wouldn't call it broken. It's by design. Proof is that most of the "exploits" were carried over Oblivion and then Skyrim. For example, creating very very overpowered potions is possible in all games. It's your choice if you want to spoil the fun or not.
I wouldn't call it "spoiling the fun", half the fun of Elder Scrolls games is that you can become transcendent. In Arena, you start humbly, but rise high enough that you destroy Jagar Tharn, one of the most powerful mages in the whole of the history of the Elder Scrolls games. In Daggerfall, you're the right-hand man of the Emperor, and seek out a world-ending superweapon, and may just take it for yourself. In Morrow…
What does this mean?
Re: Planning a Morrowind all-faction speedrun with simulated annealing, part 2
#33Earlier quoted context omitted.
correct, but also this person gave themself a hard goal of beating 9 storylines, not one. this is essentially a traveling salesman problem where the salesman has to talk to 9 sets of ordered lists of 3-10 people, and can work on them simultaneously, along with a couple other things. the author quickly realized that brute force wouldn’t work and chose a genetic algorithm instead. the normal unpatched speed run of morr…
The Boots of Blinding Speed are not used in Morrowind speedruns. The high speed is achieved with a weapon swap glitch(only present in the 1.0 version of the game) where swapping between two weapons quickly will apply all of their buffs permanently to your character. This is done with two story related artifacts that happen to buff all sorts of useful stats, including movement speed.
Re: Planning a Morrowind all-faction speedrun with simulated annealing, part 2
#34Earlier quoted context omitted.
I remember crafting something that allowed me to jump a long way on I think a Daedric mask in the game. I could literally jump across half the map when it was activated. From memory it might have been similar to that spell you find at the early part of the game on the way to Balmora. Morrowind was IMHO the perfect game. The fact that if you were lucky and skillful you could get the best weapons and spells early in th…
As it happens!! https://openmw.org/ They are rebuilding the game engine for Morrowind, and it's quite operable! Better graphics, and capable of using more modern textures, etc. https://youtu.be/F0MPLXdl0y4
Re: Planning a Morrowind all-faction speedrun with simulated annealing, part 2
#35Earlier quoted context omitted.
I wouldn't call it "spoiling the fun", half the fun of Elder Scrolls games is that you can become transcendent. In Arena, you start humbly, but rise high enough that you destroy Jagar Tharn, one of the most powerful mages in the whole of the history of the Elder Scrolls games. In Daggerfall, you're the right-hand man of the Emperor, and seek out a world-ending superweapon, and may just take it for yourself. In Morrow…
The bare mysteries of the world are laid clear by you. What does this mean?
Re: Planning a Morrowind all-faction speedrun with simulated annealing, part 2
#36Re: Planning a Morrowind all-faction speedrun with simulated annealing, part 2
#37Re: Planning a Morrowind all-faction speedrun with simulated annealing, part 2
#38Earlier quoted context omitted.
What are bare mysteries? Bear mysteries?
Bare mysteries. Bare as in raw, foundational, etc.