When There’s an Audience, People’s Performance Improves
31–40 of 47 posts
Re: When There’s an Audience, People’s Performance Improves
#32The research on this is not new, and it’s not as simple as this. If you give people a task that’s well-rehearsed for them, that they’re good at, they’ll tend to do better. But if you give them something less well-rehearsed, something that’s “hard,” they do worse. I wish I had my psychology textbooks on hand for the references, but a lot of this stuff isn’t obvious until after-the-fact.
Although you're right it's more complicated. If you're an expert at a task, then you do better if you have increased arousal. This is because stress hormones cause new synaptic production to slow down and old networks/circuits to increase in their conduction/strength. So if you're an NBA player, and it's the playoffs, you're going to be better than normal - because you're an expert at the task.
If however the task is 'complex' (like, say, software development) then if you put pressure on people (or if they're putting pressure on themselves), the performance falls significantly. I forgot the name of the study, but this was shown cross-culturally. They gave poor Indian men (in India) 3-months salary to solve a decently straight forward lateral thinking puzzle. The men who got paid performed way worse, then the other men who weren't paid at all.
Sometimes that strikes me as oddly familiar. Paying someone to do something they love and putting too much pressure on them makes their performance degrade.
Re: When There’s an Audience, People’s Performance Improves
#33When you have a deadline, at which time someone will look over your work, it's similar to having an audience.
Re: When There’s an Audience, People’s Performance Improves
#34The research on this is not new, and it’s not as simple as this. If you give people a task that’s well-rehearsed for them, that they’re good at, they’ll tend to do better. But if you give them something less well-rehearsed, something that’s “hard,” they do worse. I wish I had my psychology textbooks on hand for the references, but a lot of this stuff isn’t obvious until after-the-fact.
Re: When There’s an Audience, People’s Performance Improves
#35The research on this is not new, and it’s not as simple as this. If you give people a task that’s well-rehearsed for them, that they’re good at, they’ll tend to do better. But if you give them something less well-rehearsed, something that’s “hard,” they do worse. I wish I had my psychology textbooks on hand for the references, but a lot of this stuff isn’t obvious until after-the-fact.
Is it that simple? It certainly does not fit my experience. I type code for a living and have for 30 years so I'm clearly well rehearsed but I can't type well when being looked at.
Re: When There’s an Audience, People’s Performance Improves
#36The research on this is not new, and it’s not as simple as this. If you give people a task that’s well-rehearsed for them, that they’re good at, they’ll tend to do better. But if you give them something less well-rehearsed, something that’s “hard,” they do worse. I wish I had my psychology textbooks on hand for the references, but a lot of this stuff isn’t obvious until after-the-fact.
Is it that simple? It certainly does not fit my experience. I type code for a living and have for 30 years so I'm clearly well rehearsed but I can't type well when being looked at.
Re: When There’s an Audience, People’s Performance Improves
#37Re: When There’s an Audience, People’s Performance Improves
#38Re: When There’s an Audience, People’s Performance Improves
#39I wonder, could this apply to open source? Do we build better code if it's open source because it has more of an audience?
This might however be argument for code review.
Re: When There’s an Audience, People’s Performance Improves
#40I don't fully agree with the article. As someone who has gamed in front of many audiences before, it can absolutely make you screw up. Specifically when it mentions performing well in front of an audience acting as sort of a mental stimulant for reward. I think it also depends heavily on where the audience is. If I'm in say a room with just my team and sound proof headphones, you are way more focused and play more li…
Even with routine muscle-memory tasks like combos in fighting games, "tournament nerves" are blamed for errors.