I'm skeptical of the analysis because it seems the author has a singular fixation on constantly criticizing ML, and apparently works for competitors. He may be right, but whether or not ML1 is a success really won't depend on whether or not stuff like the original concept of fibre optical scanning light fields will work, the ML1 will succeed or fail based on consumer experience and content availability. And I really…
Modeling the Magic Leap One Experience
41–50 of 56 posts
Re: Modeling the Magic Leap One Experience
#42I'm skeptical of the analysis because it seems the author has a singular fixation on constantly criticizing ML, and apparently works for competitors. He may be right, but whether or not ML1 is a success really won't depend on whether or not stuff like the original concept of fibre optical scanning light fields will work, the ML1 will succeed or fail based on consumer experience and content availability. And I really…
Given that I’d wonder how much of his site you looked over before you came to your conclusion about a “singular” focus, which is demonstrably untrue. I’d also like to know which ML competitor he supposedly works for, since I couldn’t find a hint of that.
Re: Modeling the Magic Leap One Experience
#43its seem all the AR headsets have this "Small view range" problem. .... Hololens , Magic Leaps, .... Anyone know the view range of the meta 2?
The Meta2 has quite a large field of view (though a very different design compared to the Meta1, Hololens or ML). It is conceptually similar to taping a smartphone to the underside of a baseball cap lid and hanging plastic googles off the lens to reflect the light back into your eyes. Also, you need to connect a bunch of cables back to a gaming level PC to make everything work.
Hololens is very light, but is using tiny projectors to reflect back into your eye (also entirely self contained in the headset!).
MagicLeap has a different display tech, along with a bunch of other refinements and additions (eye tracking for foveated rendering, occlusion, etc.) also requires a smartphone sized battery pack/processor with a cable that goes to the glasses.
So you have on the physical UX front:
Hololens (headset) beats MagicLeap (headset + pack) beats Meta (headset + gaming PC).
And then on the FOV front:
Meta beats Hololens beats MagicLeap
And then on the "number of super promising and ambitions technologies put into a single device:
MagicLeap beats Hololens beats Meta.
ALL of these devices are still clearly being pitched as "Developer" Units, none of them are ready for even the level of (still somewhat lackluster) consumer adoption that VR has seen.
Which is not to say that they're bad or that ML has blown $2B dollars, etc. I really don't think this is Theranos situation, it's just EARLY. In cell phone terms, AR still isn't quite to the Motorola razor level of development (and everybody's expectations are at iPhone/Android level).
Re: Modeling the Magic Leap One Experience
#44I'm skeptical of the analysis because it seems the author has a singular fixation on constantly criticizing ML, and apparently works for competitors. He may be right, but whether or not ML1 is a success really won't depend on whether or not stuff like the original concept of fibre optical scanning light fields will work, the ML1 will succeed or fail based on consumer experience and content availability. And I really…
I suggest you spend some time reading his pretty extensive set of high quality articles on many companies and aspects of AR. This is an industry where outsiders have a very limited understanding of the serious serious problems in front of AR. It's also an industry that is taking advantage of the very limited understanding of just about everyone not in it to hype things far beyond their capabilities. If you care about…
Re: Modeling the Magic Leap One Experience
#45Earlier quoted context omitted.
To be fair, VR headsets look ridiculous as well. So, use them in the same settings and it'd be fine.
But how much does it really buy over VR if you only use it in the same setting?
Re: Modeling the Magic Leap One Experience
#46Earlier quoted context omitted.
I think the issue is that some people think that $2,000,000,000 USD and 8 years should be able to produce a better first product.
2b is a drop in the bucket compared to other companies like Microsoft and Apple. They’re not just building a headset, but the software to run it and funding both 1st and 3rd party content.
Amazon raised total of $108 million before its IPO.
Google raised less than $50 million before its IPO.
Facebook raised $2.3 billion before the IPO, and most of it was after it became a world-wide phenomena.
Re: Modeling the Magic Leap One Experience
#47The title implies (and some commenters seem to believe) that this is about an actual magic leap product, not a speculative recreation thereof. Can we get a title change to something like "Recreating a Magic Leap device" or "The view through a magic leap recreation"
Sure. I put "model" in the title because that's the word the article uses for this.
Re: Modeling the Magic Leap One Experience
#48Earlier quoted context omitted.
Sure. I put "model" in the title because that's the word the article uses for this.
Thanks. I feel like a good 5-10% of my comments are me curmudgeonly grumbling about titles. I hope it's not a bother.
Re: Modeling the Magic Leap One Experience
#49Earlier quoted context omitted.
FOV is pretty important. It's difficult to feel like you are in an augmented reality if you have to tilt your head just to see the full object in front of you. Maybe you could get by with little helper things, but that's just a fancy HUD and not really AR.
Outside of entertainment, who cares if you feel like you’re in the environment vs being able to do useful things with it when you want to or need to? Using AR purely for entertainment doesn’t seem like such a revolutionary thing, really, especially when we have ok VR. I see some potential advantages for sure, but enough to make it a mass market nust-have device? I personally don’t see it.
E.g.: Tagging objects, directions and buildings with tracked information, following characters in the real world etc.
Long term a complete immersive solution - where virtual objects persist in the real world, will absolutely be more useful and compelling than both VR and limited FOV AR. Such a solution would literally be able to selectively replace and amend elements of reality as needed / desired. Although we can't fully predict it's uses, it seems self evident there would be many more than a poster sized slice of AR will allow.
Re: Modeling the Magic Leap One Experience
#50I'm skeptical of the analysis because it seems the author has a singular fixation on constantly criticizing ML, and apparently works for competitors. He may be right, but whether or not ML1 is a success really won't depend on whether or not stuff like the original concept of fibre optical scanning light fields will work, the ML1 will succeed or fail based on consumer experience and content availability. And I really…
Its success will depend on whether it sucks or not. At this point all evidence suggests it sucks and ML's secrecy and doctored demos do little to refute that.