The NES Homebrew Scene
tedium.co
The NES Homebrew Scene
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Re: The NES Homebrew Scene
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#5I'm always thoroughly impressed with how complicated and knowledgeable the people who work on these topics are.
I don't even use the product, but I love reading the Dolphin blog [0] because they write about fairly complicated topics in a way that's pretty approachable, and it always makes me appreciate how much I don't know about these topics.
While I feel like it would be difficult-but-not-impossible to be a contributor to say, the linux kernel (this is probably me grossly oversimplifying the process), I think I could spend the next year diving into graphics programming and basic hardware topics and still not contribute in any meaningful way to a project like Dolphin.
Articles like this and the Dolphin blog definitely make me realize how much I don't know.
Re: The NES Homebrew Scene
#6Re: The NES Homebrew Scene
#7The NES homebrew scene is pretty cool and the tools and languages have come a long way. One interesting avenue that might be work exploring is to use code generation and CSPs to generate and shrink code.
It's a lot of fun. It's why I like the PICO8. Constraints are interesting.
I just wish I still had my old BASIC code for games I made on my Amiga back in the day...
Re: The NES Homebrew Scene
#8The appeal of retro console/computer dev is essentially an exercise in constrained programming. Systems of these era had extremely constrained specifications, and making the most of them is an art in itself.
I remember back when I first used Windows 95, opening programs was very snappy and I was impressed. I imagined Windows of the future being even snappier, but somehow the opposite has happened. Now every application takes a long time to boot up, check for updates, etc just because they use orders of magnitude more resources. I long for apps with instantaneous startup times, no loading screens, and small footprints
Re: The NES Homebrew Scene
#9The appeal of retro console/computer dev is essentially an exercise in constrained programming. Systems of these era had extremely constrained specifications, and making the most of them is an art in itself.
http://www.pouet.net/prod.php?which=69648 / https://www.youtube.com/watch?v=gWVmPtr9O0g