The amazing thing to me is that now people can make games without a bunch of great engineers. Back in the day when we made Battlezone we had at least four really amazing engineers (one was a Masters in CS from MIT, one wrote early 3d workstation code, UCLA, Cal Tech CS degrees). In those days you needed people like that to just 3D to work in Windows. Direct X helped a lot. Unity and Unreal have made things we couldn'…
> Unity and Unreal have made things we couldn't have dreamed of possible. Such as mountains of bloatware/shovelware template games clogging up every single online store and platform.
The reality is, every single engineer who built the very optimized engines you my have in mind (that power a few specific games at most) have great respect for Unity and Unreal.
Game development is a small world, people know each other across companies, share tech stuff on Twitter and go to the same conferences.