Two lifetimes ago, I was running a game dev company [0]. As part of that, I did some research about client-side prediction for twitch games. Ended up not making such a game, but I wrote a few articles with the results of my research [1]. Over time, and to my surprise, they became one of the three often cited articles about the topic, the other two being the Valve wiki and Gaffer on Games. One lifetime ago, I was work…
I just want you to know that your write-up of client/server architecture and programming was the single best resource that I used when exploring that area of software development. I read Valve's, Gaffer's, and yours, dozens of times each. Yours was the silver bullet. I also appreciated your examples at the end simulating a client/server model as those were very helpful. I made a really simple game with my knowledge […
Tried to try Joustme, but I couldn't get past "searching for opponent" :( Let's hope HN gives it a boost!