Live data from Hacker News

Apple Relaxes iOS Restrictions On Development Tools, Publishes Review Guidelines

apple.com

91–100 of 240 posts

Re: Apple Relaxes iOS Restrictions On Development Tools, Publishes Review Guidelines

#91

If you're a registered developer, you can read the just-published App Store Guidelines here: http://developer.apple.com/appstore/resources/approval/guide... For those who aren't registered developers, it's basically a list of 189 rules, most in the form of "Apps that ... will be rejected"

From the second paragraph: "We view Apps different than books or songs, which we do not curate."

I wish Apple would learn how to use the word "different".

Re: Apple Relaxes iOS Restrictions On Development Tools, Publishes Review Guidelines

#92
I think this is a big mistake from apple's perspective. Despite the noise, and the possible exception of a few games dev tools for which they could have made exceptions, there has been no serious evidence of people avoiding ios because of the toolchain. This will inevitably result in cross-mobile-platform apps which have non ios-like interfaces. At the very least it will give succour to developers who don't want to fully engage with the ios ui conventions and fully utilise the platform specific features.

Obviously, as on the mac, the market will ultimately decide. But remember these sort of cross-platform efforts are what has given us the UI abomination that is CS3 through 5.

Re: Apple Relaxes iOS Restrictions On Development Tools, Publishes Review Guidelines

#93

This puzzles me. Why did they change them after a couple of months? I'm really wondering. Maybe now they will raise the bar for quality rejecting apps that do not follow guidelines or do not provide enough functionality? Sounds strange, but I cannot think about any other reason. EDIT: reading through the just published guidelines, it is exactly like this.

I'm pretty sure they do things like this for the drama, to get free headlines.

Re: Apple Relaxes iOS Restrictions On Development Tools, Publishes Review Guidelines

#94
post #32

Does anybody have the links to the actual rules, since this press release, through welcome, is extremely light on details. If not, can we please not post something this light on content to HN in the future? Maybe instead wait for somebody who knows something to blog about it? I would hate for this to become a place to just post press releases.

The rules and app store review guidelines are both protected by the developer NDA so no one's going to be eager to post them. This mostly affects registered developers anyway (and I'd say there are a fair few on HN), for whom the rules are just a click away.

Actually it would properly affect those who are considering becomming developers for Apple more - after all, if you already learned the APIs, then you already made your choice.

Re: Apple Relaxes iOS Restrictions On Development Tools, Publishes Review Guidelines

#96
post #46
post #34

Earlier quoted context omitted.

The point was that Apple could have avoided much pain and suffering for all concerned if they had done the right thing in the first place. Now we just need to be able to run programs not purchased through the Apple store and access my iPod without having to use Windows, and I will have to take Apple of my "somewhat evil" list.

I disagree. Apple's stubbornness has its problems, and sometimes it's a pain. At the same time this uncompromising stances are common among those with strong believes and vision. And Apple has those (if you agree with their believes and vision is another story though ;) ). Case in point: the original Mac had no arrow keys to FORCE the developers and the users to change their frame of mind and make heavier use of the…

Hmm, I just don't believe in people telling me what to do - if it really is better, I will come around to it eventually (emacs, dvorak) but except for getting more usb ports, I don't really see any of the things you listed as being a good thing.

Which just goes to prove my point - I don't fit very well into the Apple box.

Re: Apple Relaxes iOS Restrictions On Development Tools, Publishes Review Guidelines

#97
I've got 5 apps which were submitted by not approved by the time this 3.3.1 rule was released. Those apps have been "In Review" for this whole time. I've got another couple dozen apps, which we have been preparing for android, but could easily submit for iOS. Most of these are unique games, but we've build a few on our own from scratch.

This is great news. But that said, we're still all at the mercy of Apple's changing the contract at any time without notice in future.

Re: Apple Relaxes iOS Restrictions On Development Tools, Publishes Review Guidelines

#98

So, how about all those people that were supporting apples' right to run their app store the way they see fit and who said that there is no point complaining about it? I think this proves that complaining about stuff like this is well worth the effort, assuming that that - and not some backroom pressure - is what caused them to back off. They mention it in their release so I figure it must have been a major factor. e…

Not sure about statement 2.9: "Apps that are "beta", "demo", "trial", or "test" versions will be rejected"

Does this mean no "lite" versions of games? That would affect tons of apps... unless Apple is about to come out with a way to bundle a lite version with your app.

Re: Apple Relaxes iOS Restrictions On Development Tools, Publishes Review Guidelines

#99
post #61

Here they are: http://pastie.org/1148102 ("Use Pastie for good, not evil." - I think this is for good)

Thanks for posting these. Still too many rules for my taste. (Google also has too many rules, FWIW.)

Instead of just saying too many rules, do you have points in the list that you object to? One of the problems with rejection until now was the lack of specific guidelines about what would be rejected. It seems to me that a comprehensive document would unavoidably have many rules, and the prohibitions that I read seemed reasonable.

Re: Apple Relaxes iOS Restrictions On Development Tools, Publishes Review Guidelines

#100

So, how about all those people that were supporting apples' right to run their app store the way they see fit and who said that there is no point complaining about it? I think this proves that complaining about stuff like this is well worth the effort, assuming that that - and not some backroom pressure - is what caused them to back off. They mention it in their release so I figure it must have been a major factor. e…

Not sure about statement 2.9: "Apps that are "beta", "demo", "trial", or "test" versions will be rejected" Does this mean no "lite" versions of games? That would affect tons of apps... unless Apple is about to come out with a way to bundle a lite version with your app.

That's a tricky one, you're right about that. Maybe there is a way to get some clarification on that one without having to go through a whole round of developing an app and then having it rejected or accepted. I think what they mean to say is that it should be a 'finished product' (no beta, no test), it should be fully functional (no demo or trial), so self contained.

If there is a more fully featured version of the game available for another platform I can't really see how that could lead to trouble, but it may be worth a bit of investigation beforehand.

Post reply on HN