Live data from Hacker News

Tell HN: 17 years on the same game

news.ycombinator.com

51–60 of 141 posts

Re: Tell HN: 17 years on the same game

#51
post #46

a question on maintenance and all that. what kind of machines are required to maintain these? the client talks about flash and or websockets, so some sort of servers have to be maintained... I know servers are fairly cheap now.. that would be a cool story too.. If its been running for 30 years, how much memory/storage does the world take? I had a Java programming examples book and it had a simple MUD implemented in a…

"the client talks about flash and or websockets" Can you just telnet in and avoid the web based interface completely ? I would assume so ... then you could start your game in a screen session and just re-attach anytime you like. Can you, indeed, telnet (or ssh) to discworld ?

You can directly telnet in, yeah, but it's not a great way to play. There are plenty of MUD clients (for Discworld in particular you want one compatible with MCCP compression) that are designed for playing in a terminal.

https://en.wikipedia.org/wiki/MUD_client

I played on Discworld MUD for many years, quite some time ago. It's probably been 15 years since I last logged in. Very tempting to stick my head back in there!

Re: Tell HN: 17 years on the same game

#52
Random lurking on IRC, overheard a conversation about this cool MUD based on Tolkien's Lord of the Rings. I was maybe 10, and man did it take a long time to figure out at first. 20 some odd years later and I still find myself drawn back here and there. Being able to pop in via SSH or a command line client made it great for staying inconspicuous in places where I probably shouldn't have been playing a game.

I still have many good friends from it, and it connected me with great people from countries completely across the globe.

If you're into Tolkien and want to give it a go, check out http://t2tmud.org. Or just SSH towers@t2tmud.org.

Re: Tell HN: 17 years on the same game

#53
Used to play NannyMUD in 1993 and I just logged in!

Via telnet, it's still online 25 years later!

My username since then (inc here) is named after the brand of terminal I used to log into that MUD a quarter century ago.

Re: Tell HN: 17 years on the same game

#55
There's another, non-MUD text-based game inspired by Discworld (specifically, inspired by Small Gods) called Godville. Running since 2010 on the web and with apps available on major devices, it's essentially entirely player-built and full of Pratchettesque humour.

It's a ZPG — Zero Player Game. You aren't the player. You're a marginally potent God, with a single devoted follower, your hero. Your hero actually plays the game, you just follow along and encourage (or discourage) your hero. It's a mechanic that's surprisingly fun as a super casual, check in a couple times a day kind of interactive fiction.

https://godvillegame.com

Re: Tell HN: 17 years on the same game

#58
In the mid-90s, I took my bored then-girlfriend to the local University library computer lab and introduced her to MUDs. When they shut off the building lights late that night I had to pry her away from the computer terminal. (Neither of us were students, so getting caught there after closing might not have been good.)

A few years later, I would play up to 16 hours straight with a lady who lived 1000 miles away (and our band of MUD/IRC friends). We were in-game when she got the news that her best friend had died. But she didn't want to just sit in silence alone at home, so she stayed on the game and the group gathered round to comfort her and let her talk through her grief and her memories. MUDs can be intense! Some years later, we met in person and she became my wife. Years later we discovered Discworld and became fans. Sometimes we miss the MUDs. I'll have to tell her that there's a Discworld one, although it may suck us back in for countless hours.

Re: Tell HN: 17 years on the same game

#59

Awesome. Why didn't MUDs ever go rogue-like ... with simple 2D tile-graphics? I think a few tried and failed, but wondering why that was. Seemed like everyone jumped to Everquest(crack) when it hit the scene, we seem to have skipped the 2D.

Well, I tried to do that a little with one of my side projects, Chasm Lords. It was a multiplayer roguelike with some MUD inspiration. Problem is this is such a small niche (people who like MUDs and roguelikes!) that I struggled to find and retain players, so I let the SSL certificate expire and now the game doesn't load. :)

It was a fun experiment though, I learned a lot about websockets and networked game programming!

Re: Tell HN: 17 years on the same game

#60
I played the Discworld MUD a few years ago, and I actually found it underwhelming in some aspects.

I came from having played a few IF (interactive fiction) games where the puzzling element is important. I was expecting to find the same kind of elements in Discworld and was disappointed.

For example there is a quest where you have to make the rat king go away from a house(or something like that); being a mage I found out there was a spell to kill vermin, so I leveled it up a lot and cast it on the rat king, it did kill it and it exploded into tiny bugs, but it didn't complete the quest.

The magic system seemed very cool and like it could have been used as a mechanic to solve quests and puzzles, instead that gave me the impression it was only meant for combat. (or making stuff for other players)

Another issue is how stupid the NPC's were (compared to IF games), I recall that a street urchin or other npc's couldn't even give you directions to streets. (directly asking like 'where is street').

Having said that I liked how huge the game felt, and the events that could happen with the interaction of the other players. For example dying in a river, being resurrected, and having them dive to get my stuff. Or following around a weird mage only to enter a portal he created and get eaten by crocodiles (oops)

It seems there's so much underdeveloped potential with these kind of games, if someone knows of a MUD that has more IF inspired mechanics with more emphasis on the puzzling I'd be happy to know.

Post reply on HN