Me, I decided to take the creative energy that was going into all-night scenes and put it into drawing comics instead. But the mu*s just keep going along. It’s not like they take much in the way of computational resources nowadays.
Tell HN: 17 years on the same game
31–40 of 141 posts
Re: Tell HN: 17 years on the same game
#32Awesome. Why didn't MUDs ever go rogue-like ... with simple 2D tile-graphics? I think a few tried and failed, but wondering why that was. Seemed like everyone jumped to Everquest(crack) when it hit the scene, we seem to have skipped the 2D.
We played MUDs through BBSs. It was a different experience than the internet. Everything was text. You dialed up someone’s house and created an account to join a community which gave you access to a specific set of resources. The people playing the game with you were usually people in your area code. Upgrading from ASCII to graphics would mean kicking out all your friends with older modems, those with poor phone line…
Re: Tell HN: 17 years on the same game
#33Awesome. Why didn't MUDs ever go rogue-like ... with simple 2D tile-graphics? I think a few tried and failed, but wondering why that was. Seemed like everyone jumped to Everquest(crack) when it hit the scene, we seem to have skipped the 2D.
I also think one of the great parts of developing a MUD as a developer is that you don't need to be good at graphics. Just code and writing.
Modern day MUDs contain a large portion of blind/sight-impaired people so moving towards a graphic based game might turn away most of your players. As it's pretty much the only kind of multiplayer game you can play as a blind person.
Re: Tell HN: 17 years on the same game
#34Re: Tell HN: 17 years on the same game
#35Funny, I made my char on the 30th of March, 2001. I've put in 40700 hours since then :-)
Re: Tell HN: 17 years on the same game
#36I remember staying up until all hours of the morning, reconnecting repeatedly over my dial-up connection, just to goof-off on Rifts. Even though I never met him, the first friend I knew that died who I felt close to was from that game - we were in a clan together and spent countless hours gaming and chatting about being teens. I had forgotten about that until just now. Life moves quickly.
Re: Tell HN: 17 years on the same game
#37If its been running for 30 years, how much memory/storage does the world take?
I had a Java programming examples book and it had a simple MUD implemented in a RMI, it was kinda neat and i always wanted to build a game out of it...
Re: Tell HN: 17 years on the same game
#38Re: Tell HN: 17 years on the same game
#39Re: Tell HN: 17 years on the same game
#40Awesome. Why didn't MUDs ever go rogue-like ... with simple 2D tile-graphics? I think a few tried and failed, but wondering why that was. Seemed like everyone jumped to Everquest(crack) when it hit the scene, we seem to have skipped the 2D.