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Tell HN: 17 years on the same game

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11–20 of 141 posts

Re: Tell HN: 17 years on the same game

#14
I've been playing a cyberpunk MUD called Sindome (Link: Https://www.sindome.org/ ) for 15 years so I completely relate. I love MUDs for the freedom, the built in accessibility and their inherent cross platform nature. Play from your browser. Play from telnet. Play from your phone.

Re: Tell HN: 17 years on the same game

#15
Awesome.

Why didn't MUDs ever go rogue-like ... with simple 2D tile-graphics?

I think a few tried and failed, but wondering why that was. Seemed like everyone jumped to Everquest(crack) when it hit the scene, we seem to have skipped the 2D.

Re: Tell HN: 17 years on the same game

#16

Awesome. Why didn't MUDs ever go rogue-like ... with simple 2D tile-graphics? I think a few tried and failed, but wondering why that was. Seemed like everyone jumped to Everquest(crack) when it hit the scene, we seem to have skipped the 2D.

That is exactly something I'd play hours of! I love roguelikes, and have always wanted to get into MUDs -- I've tried many -- but they never hold my attention long enough.

Even tiled ASCII characters would be a huge boon; I think it's the fact that I can't easily imagine the entire game area through text. If I was able to at least "see" the squares around my character, I could better spatially orient myself. Almost every time I've quit a MUD has been because I got bored trying to pour through the docs/guides to figure out how I ended up somewhere.

I imagine an ASCII multiplayer game is more complex when it comes to netcode though. Perhaps the reason so many MUDs have survived is because they don't require nearly as much server infrastructure to support?

Re: Tell HN: 17 years on the same game

#19

Awesome. Why didn't MUDs ever go rogue-like ... with simple 2D tile-graphics? I think a few tried and failed, but wondering why that was. Seemed like everyone jumped to Everquest(crack) when it hit the scene, we seem to have skipped the 2D.

There's the "BYOND engine". It started out as a scripting language for creating MUDs, but then grew to have 2d tile graphics.

Re: Tell HN: 17 years on the same game

#20

Awesome. Why didn't MUDs ever go rogue-like ... with simple 2D tile-graphics? I think a few tried and failed, but wondering why that was. Seemed like everyone jumped to Everquest(crack) when it hit the scene, we seem to have skipped the 2D.

That is exactly something I'd play hours of! I love roguelikes, and have always wanted to get into MUDs -- I've tried many -- but they never hold my attention long enough. Even tiled ASCII characters would be a huge boon; I think it's the fact that I can't easily imagine the entire game area through text. If I was able to at least "see" the squares around my character, I could better spatially orient myself. Almost e…

You should check out Dwarf Fortress.
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