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Tell HN: 17 years on the same game

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Tell HN: 17 years on the same game

#1
January 19 2001 - at 07:53:56 in the morning - i first logged in to Discworld MUD. This was about ten years after it first launched. Since this date I have spent roughly 20000 hours actively playing this game and I'm not even close to "winning" or "finishing" the game.

No matter when you login there's roughly at least 100 people logged in playing. It's social people from all around the world.

I just felt like writing a sentence about this game to spread the word a bit. Games evolve so quickly these days. New games are released daily making all other games obsolete. Discworld MUD however has a quality I still haven't found in any other game - be it World of Warcraft, Elder scroll online, TERA or whatever. Discworld MUD is a game with so many small variations that you can never finish - and even now, 27 years after it was first launched, you can still create a new char that is possibly unique compared to any other that ever played.

Have a nice day!

( Link: http://discworld.starturtle.net/ )

Re: Tell HN: 17 years on the same game

#2
Hey, I still play MUDs too! It's an underappreciated kind of game, but I understand why it's not accessible to most. I play over at Dead of Night (deadofnight.org) - pop in, the multiclassing system is ridiculous and awesome.

I think MUDs vs. Visual Games is analogous to Books vs. Movies. Yes, movies will always be able to achieve a level of graphical impressiveness that a book can't.

What a movie can't do is give a viewer the ability to construct a world in their own imagination. MUDs are the same way - every MUD player creates visual imagery in their minds, including what a given room or item looks like.

Re: Tell HN: 17 years on the same game

#4
:') Played Discworld MUD as a kid, was sad to see Terry Pratchett go, but loved this game, appreciate the shout out on HN, MUD games are a general world of wordy creativity and imagination, wish they were more in style again.

Although for modern kids, they are a lot harder to play because they dont try to shy away from difficulty.

Re: Tell HN: 17 years on the same game

#8
>Discworld MUD however has a quality I still haven't found in any other game - be it World of Warcraft, Elder scroll online, TERA or whatever.

As someone who wasn't even born at the release of this game, I couldn't agree more!

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