Live data from Hacker News

Show HN: jumpino.com – chat rooms that die

jumpino.com

1–10 of 12 posts

Re: Show HN: jumpino.com – chat rooms that die

#7
post #6
post #4

Interesting! What's the lifecycle?

Once it's made, a chat room starts out with 2HP, and it loses 1 every 15 minutes. If people talk, it stays at the same HP, and if people talk a lot it gains 1 HP (to a maximum of 4).

How will you handle bots that just keep channels open yapping about nothing?

Re: Show HN: jumpino.com – chat rooms that die

#8
post #7
post #6

Earlier quoted context omitted.

Once it's made, a chat room starts out with 2HP, and it loses 1 every 15 minutes. If people talk, it stays at the same HP, and if people talk a lot it gains 1 HP (to a maximum of 4).

How will you handle bots that just keep channels open yapping about nothing?

seems like a feature

Re: Show HN: jumpino.com – chat rooms that die

#10
post #7
post #6

Earlier quoted context omitted.

Once it's made, a chat room starts out with 2HP, and it loses 1 every 15 minutes. If people talk, it stays at the same HP, and if people talk a lot it gains 1 HP (to a maximum of 4).

How will you handle bots that just keep channels open yapping about nothing?

This is a bit more in-depth, but talking isn't enough :) There has to be an entropy difference between messages (e.g. delta of the Levenshtein Distance has to be > than some constant) and users posting (same user posting over and over doesn't count) or the channel will still lose HP.
Post reply on HN