No, I don't believe I will. I'd rather my users know the button is a button, and will behave like they expect, all without taking up 50% of my CPU... (Aside: I went back to the page to double-check CPU usage, and the button wasn't working this time. Yup, behold the awesome power of flash!)
Ha Do That in HTML5
11–20 of 38 posts
Re: Ha Do That in HTML5
#12So... the point is that HTML5 can't make annoying buttons with poor usability?
Re: Ha Do That in HTML5
#13While this might be a bad example it would be worth wile to have a list of what flash can do that HTML5 can not yet. The we can talk about if it is or is not worth implementing.
Re: Ha Do That in HTML5
#14So... the point is that HTML5 can't make annoying buttons with poor usability?
Annoying? Poor usability? It looks like a button, reacts on mouseovers, and would totally fit in some game's website. Besides, it is not the point here.
Re: Ha Do That in HTML5
#15Re: Ha Do That in HTML5
#16Re: Ha Do That in HTML5
#17No, I don't believe I will. I'd rather my users know the button is a button, and will behave like they expect, all without taking up 50% of my CPU... (Aside: I went back to the page to double-check CPU usage, and the button wasn't working this time. Yup, behold the awesome power of flash!)
Re: Ha Do That in HTML5
#18So... the point is that HTML5 can't make annoying buttons with poor usability?
Annoying? Poor usability? It looks like a button, reacts on mouseovers, and would totally fit in some game's website. Besides, it is not the point here.
Re: Ha Do That in HTML5
#19Re: Ha Do That in HTML5
#20That is the ugliest button I've ever seen on the internet.
I take it this means you weren't around for The Dark Ages? The time when animated GIFs ran amuck, standards were wept for acceptance, and the kingdom of Geocities was strong?