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Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

krita.org

181–190 of 197 posts

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#181

Earlier quoted context omitted.

I use "pinta" on Linux when I need an equivalent to MS paint.

I use kolour paint. Don't really do much outside of resizing and cropping though.

Seconding. I'm pretty happy with KolourPaint, but all I use it for is resizing, cropping, and blocking out people's names and pictures in social media screenshots.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#182
post #32
post #15

I'm not an artist. Krita, Inkscape, Gimp, Blender is a pretty great combination of tools to wiggle along as a programmer. Congrats on 4.0. Great work.

Gimp and Inkscape are both extremely sub-par apps... Paint.NET beats Gimp in usability, Photoshop in both features and stability. Last time I tried to use Gimp for anything mildly complex (heavy usage of cage distort on a high res pic with quite a few layers) it crashed every 10min (though I was told it was the fault of the Ubuntu packaged, it's not acceptable to make a clusterfuck of the versions targetting the most…

> a good vector graphics app

You'd honestly be surprised by what Aegisub can do. I recently got into fansubbing, mostly as a typesetter, and I'm honestly floored by some of the things I've been able to pull off. I can add text to scenes and make it look like it's part of the video... my favorite effects are the really subtle ones, and it always feels fulfilling whenever I pull something off.

Rotation along the X, Y, and Z axes with the ability to place the origin point anywhere (even off screen!), shear on both the X and Y axes (so useful!), gaussian blur with the ability to blur the border separately from the text (blur is the single most important part about getting text to blend into an image, and it's also a great way to generate glow effects), clipping effects, etc. There's even a drawing mode to work with arbitrary shapes instead of text. And on top of that Aegisub comes with support for scripting effects in Lua, which helps smooth over some of the rougher spots.

I think the next time I want to shoop some text onto an image, especially when I need to match blur and rotation, I might just convert the image to a short video, load it into Aegisub, typeset some text, and screenshot the video.

Disclaimer: I freely admit that I'm a freak and that this probably won't be what most people want. But I find it amusing that a subtitling studio can actually do decent vector graphics, especially with text.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#183
post #168

Earlier quoted context omitted.

> And most people do not care one iota about whether a piece of software is "free" or not. Can "most people" afford paying $600 yearly fee to edit images? Are "most people" concerned if they fail to make a yearly payment and loose access to all their projects because of vendor lock-in with Adobe's products? Most people I speak to about this are very concerned about this, although they may not know that these problems…

"Can "most people" afford paying $600 yearly fee to edit images?" Considering Adobe's Creative Cloud is pretty popular, it seems that yeah, they can. But that's irrelevant to whether a piece of software is FLOSS or not. "although they may not know that these problems are caused by Adobe apps being non-free" How dare those bastards ask to be paid for their work! "I just don't think that suggesting proprietary alternat…

> How dare those bastards ask to be paid for their work!

Totally fine with people charging for their work. Fact is, however, that for half the population of the world, Adobe CS's pricing $50/month is at least 2/3 of their total earnings[1]. By that definition, it's just wrong to say that for "most people" it's an valid alternative to Krita or Gimp.

[1] https://www.dosomething.org/us/facts/11-facts-about-global-p...

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#184
post #33

Earlier quoted context omitted.

Why would I want an extra gigabyte of memory usage for no benefit?

Math.random() * 20 13.10651926269692 Ok, Thirteen it is. 1. Because clicking a link is quicker than `apt-get install krita` 2. Because clicking a link is quicker than: "E: Package 'krita' has no installation candidate" 3. Because clicking a link is quicker than `aptitude search krita`, seeing krita data files, but still no krita 4. Because I apparently have to open up a browser and type "Debian krita" to figure out h…

One more: I could try out/ use the app on platforms for which it is currently unavailable, such as my iPad Pro (with large screen and stylus) or Samsung Note 8 (smaller screen but also a great stylus).

Someone mentioned the lack of web API for stylus, which is a huge gap right now. I expect that gap will be filled sooner or later. Indeed with WebUSB it should be possible to implement drivers for the plug-in Wacom style devices for the web right now. Since getting these two great devices I haven't plugged in my Wacom once though.

The lack of a really good vector app for Android (like Autodesk Graphic for iOS) is what made me curious to check out these comments and see what Krita is about.

Yes the web has extra overheads, but it is the cross platform runtime with the broadest reach.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#185

Earlier quoted context omitted.

Really not the same thing. You could produce the same C++ program in Notepad that you could in any other editor or IDE. Here the artist is working with restricted tools in a way that the restriction becomes part of the work itself

Not really, there are a few people in the world that CAN create an image pixel by pixel using MS paint and make it look like a photo (the top people on hyper-realism) and get the very same result they would get using Photoshop, just taking tons of more time. And even if the "restricted tools" do make a difference we are splitting hairs here, because we can create a similar equivalence, e.g. a c++ program with artific…

As an intern in a Google training program in Brazil, they gave us the project to make a crawler, without any c++ libs other than curl.

It was difficult, but we really learned a lot.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#186
post #32

Earlier quoted context omitted.

Gimp and Inkscape are both extremely sub-par apps... Paint.NET beats Gimp in usability, Photoshop in both features and stability. Last time I tried to use Gimp for anything mildly complex (heavy usage of cage distort on a high res pic with quite a few layers) it crashed every 10min (though I was told it was the fault of the Ubuntu packaged, it's not acceptable to make a clusterfuck of the versions targetting the most…

Swear I've read this exact comment on Slashdot back in '98, minus the Rust part. Why not assist a free project that needs help?

I donate 1 to 5 dollars to groups that do free and open source projects on the Internet. When I can afford to do so.

I'm disabled and can't work a good paying job to afford the commercial alternatives.

I am also forever a student in learning new things.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#187

Earlier quoted context omitted.

> Honestly, its hard to say what's wrong with Gimp, because I can't figure out anything fully right about it. Even the fact that I'm comparing with Adobe Photoshop, a program itself known for horribly beginner-hostile and unintuitive (but in a weird way "learnable" and "natural") UI is a sign of how off things are. Ugh, this is so true. I've never done professional graphics work, but I've used Photoshop on and off fo…

So basically the main problem you have is that color tools (they are filters now) stay active after being applied?

It's more than that. Sometimes the tools act as if they are aware of the context - something is selected, something was previously used, something is often used following the current state - and other times it completely ignores all context.

Like the way it pops up dialog boxes for most of the geometry manipulation tools, pulling focus from the canvas where you have to hit Enter to commit changes. If I'm dragging with the mouse, I want to simply drag it into position quickly and be done, not search for an OK button or swap focus. It's fine to add some form of fine tuning, but that's usually done with either a menu command or a tool information bar within the GUI. It's functionally the same thing as asking "Are you sure?" at the end of every action.

It violates basic UI assumptions, so unless you use it constantly, you're going to forget which tools operate on which elements in which state. Other graphics programs follow logical flows that are intuitive - select layer, select area of picture, copy, select new layer, paste = selected area in new layer. GIMP wants to buffer every action with an intermediate state that allows some further manipulation, but then provides no intuitive way to take advantage of that state. Like the retention of selected areas as 'floating selections' (or whatever they're called) in the layers list.

Here's a rough analogy: You crack an egg on the edge of a bowl. GIMP wants you to hold onto the egg because you might want to smush it in your fingers or whisper a secret to it now. If you try to put it in the bowl, GIMP ignores that there's a 99% chance that the recipe doesn't call for eggshell bits, so your first attempt results in having to clean out the bowl and crack another egg. Then you realize you first you have to specify that the shell should be removed, with options to change the angle of the shell crack relative to the bowl and the height from which the egg innards are released. Completed, you choose to crack another egg, but because you had not changed focus from the bowl, you proceed to smash the bowl on the counter.

I'm sure there are legitimate cases where having access to those intermediates can be useful, but they shouldn't interrupt every logical step in a common process.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#188

Just installed Krita 4.0 on my Surface 4 Pro. Like many other software ported to Windows, it can't handle hidpi screens well, all the UI becomes so tiny that the program is not really useful. Anyone has tips for running Krita on hidpi screens on Windows?

Seriously? Looks reasonably sized on mine and perfectly sharp. I have Windows 1803 though...

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#190
post #32

Earlier quoted context omitted.

Gimp and Inkscape are both extremely sub-par apps... Paint.NET beats Gimp in usability, Photoshop in both features and stability. Last time I tried to use Gimp for anything mildly complex (heavy usage of cage distort on a high res pic with quite a few layers) it crashed every 10min (though I was told it was the fault of the Ubuntu packaged, it's not acceptable to make a clusterfuck of the versions targetting the most…

I’m just going to note that Illustrator is thirty years old. While you do get the advantage of having a large feature set to imitate, rather than figure out from first principles, there’s still a ton of work there! Have fun implementing everything it can do from scratch in your “hipster” language that nobody is going to want to touch two years from now when everyone’s looking for excuses to work in the next hot new l…

The next hot new worthless language is inevitably interpreted or built on the JVM. Always. Every single bloody time. Rust is a different animal. Firstly, it was conceived by a guy with the name Graydon Hoare, which is a very robust name. Nextly, it's already 8 years old. Finally, it's a fast, compiled language with excellent concurrency and safety. I still do all my HPC work in C++ with lots of template meta programming, but I'm a masochist. I'm confident that most coders do not actively gravitate towards suffering, although it would explain a lot if they did. You know what? Now that I think about it, I'm not confident about that, at all. Still, this new Krita release looks pretty sweet, even if it's not written in Rust. Good Lord, what are we even talking about, here?
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