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Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

krita.org

151–160 of 197 posts

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#151

I'm very much an amateur but Krita is a great piece of software for me and does everything I need so far, for free. Much easier to use than GIMP, seems quite comparable to Photoshop and the development is going strong. It's also neat that they now include by default a lot of the deevad brushes as it's a broad selection. Keep up the good work Krita team.

I like good tools as much as anybody, but I am always impressed with what a little talent and practice can do with existing tools. This story was in the news lately, about a woman that uses nothing but MS Paint: https://mymodernmet.com/grandma-ms-paint-art/

Didn't Notch use MS Paint for Minecraft?

Use what works and what you're familiar with.

Not that Minecraft has particularly demanding graphics!

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#152
post #96

Earlier quoted context omitted.

You can build the gtk3 dev branch of gimp and it does kinda work :D meanwhile Krita: "We can probably postpone worrying about Wayland on Linux for another year" https://krita.org/en/about/krita-roadmap-2017-2019/ >_<

Krita puts a heroic effort into bug workarounds for faulty graphic tablet drivers. Porting to Wayland/libinput will be very much nontrivial for them. They're guaranteed to run into Qt and KDElibs bugs as well. At a minimum, they should wait until Plasma is Wayland by default. Otherwise they're just slogging into a buggy mess.

Just from someone who has dug too deep trying to figure out what it would take to make this happen, KWin on Wayland right now does not support graphics tablets at all. It needs to be wired up to support them still. And we still don't have a Wayland input KCM, but I think someone is working on that for 5.13. I think.

That being said, I have a Monoprice tablet I use through libinput. I used the wacom driver for a bit but libinput gives me enough to do what I want (I have to say having to do matrix math to constrain the screen size so the tablet is in 1 to 1 correlation to the screen was a bit rough on the UX front). Libinput is pretty feature complete on tablet support in the basic use cases, it is just missing a bunch of the tunables from xsetwacom. The Digimend project has done an amazing job providing driver support for a lot of non-wacom tablets as well. It will be interesting if its Wacom tablets that are the pain point on Wayland. I don't have or know anyone with one to confirm or deny if the libinput support is up to par.

If I had the confidence to know what I'm doing (and I don't, I've never touched the Kwin / Wayland / input stacks on Linux at all) I'd try wiring in tablets to Kwin, but you probably want that first - which is still at least a release or two out at best - before you even think about trying to port your KDE Painting app to Wayland.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#153

Earlier quoted context omitted.

I'd say krita and gimp fill different needs. Krita is for artists and Gimp is like Linux's MS paint on steroids. I frequently use Gimp to crop images, make memes, etc. When I used to draw with my wacom tablet, krita was the tool of choice.

I use "pinta" on Linux when I need an equivalent to MS paint.

I use kolour paint. Don't really do much outside of resizing and cropping though.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#154
post #81
post #29

Earlier quoted context omitted.

My impression is that the American software community sometimes doesn't pay much attention to what's coming out of Europe. Have a look at other KDE-based programs if you haven't already - IME KVirc, Kile, KTorrent, and indeed Konqueror and KMail are best-in-class.

I think a large portion of the problem discovering things here is that they often have very counterintuitive names. Krita is very logical for me as swedish but outside Sweden not so much I guess. Apache is a webserver? Really? Konqueror is probably a game, right? :-)

Kritas first name was KImageShop, which got legal threat from a German lawyer for being too similar to Photoshop. They renamed it Krayon, which the same lawyer threatened over it being too similar to Crayon. So they then went with Krita, because it wasn't a name already associated to a popular brand having anything to do with art in Germany.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#155

Wait, since when does Krita support Windows? Did they finally yank all the weird KDE dependencies so I can run it in an xfce environment? That would make me so happy...

Almost every KDE app for the last 2 years has been portable to other desktops and OSes since they broke up the kdelibs into frameworks and moved to Qt5.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#156
post #12

I'm still a bit sad they decided to de-emphasize the photo-editing-targeted features - it was (and still is) miles ahead of GIMP in terms of deep color support.

A majority of the advances in Krita come from the crowdfunding campaigns, and those are centered around the painting part. I'm sure if there were a senior dev in the project who had the desire to improve the photo editing parts the foundation would let them crowdfund that independently of the drawing work.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#157
post #45
post #32

Earlier quoted context omitted.

Gimp and Inkscape are both extremely sub-par apps... Paint.NET beats Gimp in usability, Photoshop in both features and stability. Last time I tried to use Gimp for anything mildly complex (heavy usage of cage distort on a high res pic with quite a few layers) it crashed every 10min (though I was told it was the fault of the Ubuntu packaged, it's not acceptable to make a clusterfuck of the versions targetting the most…

Not sure how serious you were, but AFAIK Rust's ecosystem for GUI programming is extremely immature. (Hopefully this will improve, seeing that the Gnome project is investing in Rust [1,2,3].) [1] https://github.com/GNOME/librsvg [2] https://wiki.gnome.org/Hackfests/Rust2017 [3] https://wiki.gnome.org/Hackfests/Rust2017-2

If any project whats to have good UI just look at what gnome does and do the opposite.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#158

Earlier quoted context omitted.

I like good tools as much as anybody, but I am always impressed with what a little talent and practice can do with existing tools. This story was in the news lately, about a woman that uses nothing but MS Paint: https://mymodernmet.com/grandma-ms-paint-art/

That’s actually an important and counterintuitive point that many newbies don’t understand. Eg, someone wants to learn to play guitar, so they go to the store and buy the cheapest, shittiest guitar available. Then they fight with it for a year and give up. It is true that a genius like Jimi Hendrix could, if he were still alive, take the exact same shitty guitar and make a 50k audience scream, but, crucially, you’re…

I think a better analog might be: If you're newbie, don't start with a 42-string guitar like Pat Metheny plays sometimes. Start with a 6-string guitar. Part of the challenge of being a newbie illustrator is learning a tool used by professionals. A tool designed for amateurs might be easier for a newbie to get started with.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#159
post #130

Earlier quoted context omitted.

Is there a mail client where that isn't true? Best in class might just not be as high a bar as we'd like in this area.

Outlook is pretty close. What I really want, though, is GMail style conversation view that works with traditional inline replies.

A lot of the KDEPIM devs are working on Kube, which might be what you are after in... a long time. Whenever its ready. Though its been in development for two years and its soon to release 0.6, so it probably won't hit 1.0 for another two.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#160

Earlier quoted context omitted.

That’s actually an important and counterintuitive point that many newbies don’t understand. Eg, someone wants to learn to play guitar, so they go to the store and buy the cheapest, shittiest guitar available. Then they fight with it for a year and give up. It is true that a genius like Jimi Hendrix could, if he were still alive, take the exact same shitty guitar and make a 50k audience scream, but, crucially, you’re…

I think a better analog might be: If you're newbie, don't start with a 42-string guitar like Pat Metheny plays sometimes. Start with a 6-string guitar. Part of the challenge of being a newbie illustrator is learning a tool used by professionals. A tool designed for amateurs might be easier for a newbie to get started with.

Its not so much the complexity of the instrument, but rather the quality. Most cheap beginner guitars have badly cut nuts, or warped necks or sharp fret edges that just make it so much harder for beginners to adapt to the instrument. Finger or hand pain is almost guaranteed.

Picking a better made instrument (substitute software dev tool, graphic design platform, cookware etc. here) will just make the process much easier, no matter your skill level.

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