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Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

krita.org

131–140 of 197 posts

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#131
post #96

Earlier quoted context omitted.

You can build the gtk3 dev branch of gimp and it does kinda work :D meanwhile Krita: "We can probably postpone worrying about Wayland on Linux for another year" https://krita.org/en/about/krita-roadmap-2017-2019/ >_<

Krita puts a heroic effort into bug workarounds for faulty graphic tablet drivers. Porting to Wayland/libinput will be very much nontrivial for them. They're guaranteed to run into Qt and KDElibs bugs as well. At a minimum, they should wait until Plasma is Wayland by default. Otherwise they're just slogging into a buggy mess.

But I don't use it for painting with a tablet! I just want to crop screenshots and draw arrows on them. On a HiDPI screen, without the whole app being blurry.

Why not provide a --no-tablets-i-just-want-wayland option that would not force the X backend?

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#132
post #99

Kiki is still the cutest. She's more important than she seems - branding is everything, and Krita has one of the best mascots in FOSS, a field in which aesthetics has traditionally not been a priority. How better to spread a program for artists than with a mascot that begs to be drawn?

Holy cow, I had no idea... she's great! That's some Miku-level stuff there (Checks Wikipedia) ahhh, it's from the same guy that did Freedom Planet, I totally see the influence.

Maybe it's time to commission him for some other mascots for other projects that are sorely lacking. Inkscape, for example.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#133
post #81
post #29

Earlier quoted context omitted.

My impression is that the American software community sometimes doesn't pay much attention to what's coming out of Europe. Have a look at other KDE-based programs if you haven't already - IME KVirc, Kile, KTorrent, and indeed Konqueror and KMail are best-in-class.

I think a large portion of the problem discovering things here is that they often have very counterintuitive names. Krita is very logical for me as swedish but outside Sweden not so much I guess. Apache is a webserver? Really? Konqueror is probably a game, right? :-)

I mean, Internet Explorer and Safari are pretty much named the same as Konqueror.

Only Firefox, Chrome, Edge, Opera and Vivaldi manage to be even farther away from any sort of association with the internet.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#134
post #60

Earlier quoted context omitted.

It is really a shame how far behind Gimpo has fallen. I attribute it largely to the mess the GEGL transition caused. Remember Gimp --> GTK? And Gimp is still limping on Gtk2 and blurry on each and every scaled Wayland installation.

They just need to do a Kickstarter crowdfunding campaign like Krita did, and hire a full time developers to those money. I bet they would be able to success.

Oh well, despite of everything we said and wrote about kickstarters, people still post this :)

We are simply not in a position to do centralized crowdfunding.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#135
post #96

Earlier quoted context omitted.

Krita puts a heroic effort into bug workarounds for faulty graphic tablet drivers. Porting to Wayland/libinput will be very much nontrivial for them. They're guaranteed to run into Qt and KDElibs bugs as well. At a minimum, they should wait until Plasma is Wayland by default. Otherwise they're just slogging into a buggy mess.

But I don't use it for painting with a tablet! I just want to crop screenshots and draw arrows on them. On a HiDPI screen, without the whole app being blurry. Why not provide a --no-tablets-i-just-want-wayland option that would not force the X backend?

Because that would be a very silly thing to spend time on? Time taken away from working on things that Krita is meant for?

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#136
post #71
post #54

Earlier quoted context omitted.

> 2. a good vector graphics app Check out Scribus. I'd describe it as more of a serious publishing app, where Inkscape may be more for artists. Scribus uses less resources and supports multipage documents. I've also had issues with the cage transform in Gimp, but it's fixed now, so if you're on Ubuntu, just add a PPA with the latest version of Gimp. > 1. a good raster photo editor with non-destructive editing capabil…

TL;DR: A program needs either (a) features + good UX/I or (b) rock-solid stability + amazing performance characteristics to compensate for anything else lacking. Gimp has neither, it's some kind of "middle ground" thingy that annoys everyone. > give up your freedom for a few extra features Not really, I use like 10% max of Photoshop's features I guess. But those features simply feel perfectly implemented, they just f…

> Honestly, its hard to say what's wrong with Gimp, because I can't figure out anything fully right about it. Even the fact that I'm comparing with Adobe Photoshop, a program itself known for horribly beginner-hostile and unintuitive (but in a weird way "learnable" and "natural") UI is a sign of how off things are.

Ugh, this is so true. I've never done professional graphics work, but I've used Photoshop on and off for small projects since they added color in version 2.0. I WANT to like Gimp and I give it a shot every year or so, but it never clicks. I mentally prepare myself for a different experience and try to keep an open mind, all while considering that my comfort will change with use, and I always leave disappointed and frustrated.

I mean, how do they make simply selecting something difficult? Even layers were unintuitive last time I tried Gimp. I've used a lot of janky software, but Gimp is the most bewildering case. You immediately see really good ideas expressed in the UI and then you interact with it and the whole thing collapses.

I thought maybe I was remembering things wrong, so I fired Gimp up for the first time in months (v2.8.22 - I keep it updated with Chocolatey). It took 2 minutes to load (no image) from an NvME drive on a quad core system with a 1080Ti. That's 1.5 minutes longer than any other program I have installed. Probably not optimized at install-time, when the user has time to burn, and instead opts for optimization at first launch, when the user actually needs to use the software. Bad start.

Open image. Select part and adjust brightness. Click OK. Click and drag outside selection... and the brightness dialog pops up? But, wha... B/C is a tool. Weird but okay. Apply filter, click and drag, and B/C again? Undo, wait, no, have to cancel. Alright, let's move this selected area over... Why is the entire canvas being moved? Undo. Trying rotate... 3 icons from the move tool on the same line, but it only rotates the selection. Of course. Rotate selection and hit enter... nothing. Oh, the rotate dialog isn't in focus. No, wait. It is. Enter does nothing. Unfocused? Now Enter works.

Adding a layer. First click on new layer button not detected. Second works. Select background layer and marquee a small part. Ctrl+C. Select newly made layer. Ctrl+V. Probably can't see it because it's pasted on top of the exact same part of the image. Select move tool, click and drag, no, nothing was pasted. Click and drag again to be sure and the part I rotated earlier now moves across the screen. Hide background and 'floating selection' to confirm nothing pasted.

3.5 minutes and about 15 undos/cancel button clicks to do 'all' that. I repeated the above in Paint.NET, including launching, in 15 seconds and 2 undos from one minor quirk.

It's like a luxury car assembled inside out. In theory, you have a luxury car, but in practice you're sitting on cold metal with an engine block obstructing your view of the road. Sure, a bunch of mechanics could take pieces off and attach them properly, but you've been driving the car around town for 22 years and this is the best they've managed so far.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#137

Earlier quoted context omitted.

I'd say krita and gimp fill different needs. Krita is for artists and Gimp is like Linux's MS paint on steroids. I frequently use Gimp to crop images, make memes, etc. When I used to draw with my wacom tablet, krita was the tool of choice.

I use "pinta" on Linux when I need an equivalent to MS paint.

Yeah, I think Pinta could be considered as MS Paint++ for Linux.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#138
post #71

Earlier quoted context omitted.

TL;DR: A program needs either (a) features + good UX/I or (b) rock-solid stability + amazing performance characteristics to compensate for anything else lacking. Gimp has neither, it's some kind of "middle ground" thingy that annoys everyone. > give up your freedom for a few extra features Not really, I use like 10% max of Photoshop's features I guess. But those features simply feel perfectly implemented, they just f…

> Honestly, its hard to say what's wrong with Gimp, because I can't figure out anything fully right about it. Even the fact that I'm comparing with Adobe Photoshop, a program itself known for horribly beginner-hostile and unintuitive (but in a weird way "learnable" and "natural") UI is a sign of how off things are. Ugh, this is so true. I've never done professional graphics work, but I've used Photoshop on and off fo…

I use gimp semi frequently. It's never taken more than 10-20 seconds to start up. 2 minutes sounds like a huge outlier... I'm running on a x230 (over 5 year old laptop with an i5) w/ Fedora.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#139
post #29

Earlier quoted context omitted.

My impression is that the American software community sometimes doesn't pay much attention to what's coming out of Europe. Have a look at other KDE-based programs if you haven't already - IME KVirc, Kile, KTorrent, and indeed Konqueror and KMail are best-in-class.

I accidentally installed the group of KDE applications on my laptop and am consistently amazed by how many cool/useful tools there are. It's better than MacOS utilities or similar windows tools by a wide margin. Cantor is the latest one I found. It's basically a Jupiter notebook that runs natively instead of in a web browser.

It's actually where WebKit came from... KHTML.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#140

Earlier quoted context omitted.

That's exactly as saying that someone made a full c++ program using nothing but notepad and therefore it's impressive. All I see its someone that made their lives more difficult by purpose.

Really not the same thing. You could produce the same C++ program in Notepad that you could in any other editor or IDE. Here the artist is working with restricted tools in a way that the restriction becomes part of the work itself

Not really, there are a few people in the world that CAN create an image pixel by pixel using MS paint and make it look like a photo (the top people on hyper-realism) and get the very same result they would get using Photoshop, just taking tons of more time.

And even if the "restricted tools" do make a difference we are splitting hairs here, because we can create a similar equivalence, e.g. a c++ program with artificial restrictions: A program where you can't use your own classes or structs, or a program that can't be bigger than 1KB, and so on.

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