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Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

krita.org

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Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#91
post #43

Earlier quoted context omitted.

This seems to just be a result Apple's poor OpenGL stack. Krita has been very stable on both Linux and Windows for me. From their roadmap page: "We will spend more time on macOS. Even though Apple’s support for the technologies Krita needs, like OpenGL, sucks."

Any hope for support of things like Metal at all maybe?

No, none at all, I'm afraid. That would need a really dedicated person interested in working on both Qt and Krita. We did have a summer of code project where a student updated Qt's painting code to work with Apple's openGL implementation, though.

And Krita shouldn't be more unstable on macOS than on Windows or Linux, but it doesn't get tested as well, and there are so few macOS developers who want to take a hand. Personally, I develop on Linux but use Krita on Windows, when I find time to work on my own comic. The macbook pro only gets opened to make builds or fix the occasional macOS-specific bug.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#92
post #14

Oh god, I love that russian accent in their demo-movie... I don't know why, it's just so... adorable...

The linked page has a video on showing off the new features with the worst choice of music I think I've ever come across - it's like a dirge. I had to mute it; and usually I listen to anything. Imagine an old, barrel-chested, brusque Frenchman smoking galoise at a roadside café; "merde" he says under his breath ... then they used that as a sample, and inspiration, and created a piece of music from it ...

We had two videos this time! I always give people who volunteer a free hand, but I have to admit, my computers are always muted. They should be seen, not heard, so I never listened to the music myself.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#93

Earlier quoted context omitted.

I like good tools as much as anybody, but I am always impressed with what a little talent and practice can do with existing tools. This story was in the news lately, about a woman that uses nothing but MS Paint: https://mymodernmet.com/grandma-ms-paint-art/

That's exactly as saying that someone made a full c++ program using nothing but notepad and therefore it's impressive. All I see its someone that made their lives more difficult by purpose.

I remember some documentary with Jack White talking about how he tries to make music composition more difficult on purpose. I had a very similar reaction to yours--the example they played under his voice over wasn't very impressive to me and I'm not much of a Jack White fan to begin with.

Now that I'm writing this, I suppose one useful concept is that of constraints promoting creativity by forcing you to come at the blank canvas from a different mindset than you're used to.

I suppose there are some times to struggle and grow but other times, like a competitive swimmer shedding his 'drags', to engage our full unhindered capacity free of such artificial handicaps.

Another musical example for me is the band Amaranthe. They usually make extensive use of modern production techniques but their talent is also very evident when they're unplugged:

https://www.youtube.com/embed/J4Jhpx2Qmz4?start=61&end=290

Music video for the same song: https://youtu.be/D8lV1To-_fU

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#94

I'm very much an amateur but Krita is a great piece of software for me and does everything I need so far, for free. Much easier to use than GIMP, seems quite comparable to Photoshop and the development is going strong. It's also neat that they now include by default a lot of the deevad brushes as it's a broad selection. Keep up the good work Krita team.

I like good tools as much as anybody, but I am always impressed with what a little talent and practice can do with existing tools. This story was in the news lately, about a woman that uses nothing but MS Paint: https://mymodernmet.com/grandma-ms-paint-art/

Even though that’s very impressive I can’t help but think that the end result would look so much better if she used a more reasonable tool to do it.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#95

Earlier quoted context omitted.

Since you're on the subject of animation another amazing tool, specifically for pixel art, is asesprite. https://aseprite.org Among many other features it has onion skinning, play controls per layer, and looping over custom-labeled set of frames. I used it for my first game last year and it made everything so much more fun :)

I'm aware of this tool, but this project isn't pixel art. Traditional animation. I've tried working in that style several times, but it's so damn consuming! Not that I won't try again.

It is really time consuming. But somehow more approachable for a non-artist like myself. I've tried freehand drawing but I wasn't happy with the results... I need more knowledge and more practice.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#96

Earlier quoted context omitted.

It is really a shame how far behind Gimpo has fallen. I attribute it largely to the mess the GEGL transition caused. Remember Gimp --> GTK? And Gimp is still limping on Gtk2 and blurry on each and every scaled Wayland installation.

You can build the gtk3 dev branch of gimp and it does kinda work :D meanwhile Krita: "We can probably postpone worrying about Wayland on Linux for another year" https://krita.org/en/about/krita-roadmap-2017-2019/ >_<

Krita puts a heroic effort into bug workarounds for faulty graphic tablet drivers. Porting to Wayland/libinput will be very much nontrivial for them. They're guaranteed to run into Qt and KDElibs bugs as well. At a minimum, they should wait until Plasma is Wayland by default. Otherwise they're just slogging into a buggy mess.

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#97
post #32
post #15

I'm not an artist. Krita, Inkscape, Gimp, Blender is a pretty great combination of tools to wiggle along as a programmer. Congrats on 4.0. Great work.

Gimp and Inkscape are both extremely sub-par apps... Paint.NET beats Gimp in usability, Photoshop in both features and stability. Last time I tried to use Gimp for anything mildly complex (heavy usage of cage distort on a high res pic with quite a few layers) it crashed every 10min (though I was told it was the fault of the Ubuntu packaged, it's not acceptable to make a clusterfuck of the versions targetting the most…

Swear I've read this exact comment on Slashdot back in '98, minus the Rust part. Why not assist a free project that needs help?

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#98
post #96

Earlier quoted context omitted.

You can build the gtk3 dev branch of gimp and it does kinda work :D meanwhile Krita: "We can probably postpone worrying about Wayland on Linux for another year" https://krita.org/en/about/krita-roadmap-2017-2019/ >_<

Krita puts a heroic effort into bug workarounds for faulty graphic tablet drivers. Porting to Wayland/libinput will be very much nontrivial for them. They're guaranteed to run into Qt and KDElibs bugs as well. At a minimum, they should wait until Plasma is Wayland by default. Otherwise they're just slogging into a buggy mess.

Exactly -- I couldn't have put it better :-)

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#99
Kiki is still the cutest.

She's more important than she seems - branding is everything, and Krita has one of the best mascots in FOSS, a field in which aesthetics has traditionally not been a priority.

How better to spread a program for artists than with a mascot that begs to be drawn?

Re: Krita 4.0 – A painting app for cartoonists, illustrators, and concept artists

#100
post #99

Kiki is still the cutest. She's more important than she seems - branding is everything, and Krita has one of the best mascots in FOSS, a field in which aesthetics has traditionally not been a priority. How better to spread a program for artists than with a mascot that begs to be drawn?

Actually, for a digital painting program, I would expect it to be the case!

Usually, in my experience, the mascots of FOSS software were quite criticized as having too many features to draw, etc... Not easily recognizable as logos.

I have no idea whether this is valid criticism or not. But when you ask me about Krita, I think about Kiki. I can't tell what the icon looks like on the top of my head.

On the plus side, some say that we are much better mentally equipped to recognize faces than abstract figures. So, maybe this was just something not fashionable in the past few years in the flat corporate/branding/design world?

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