Google's HTML/CSS 3D Buckyball
21–26 of 26 posts
Re: Google's HTML/CSS 3D Buckyball
#22Can anyone explain how they made it? I am not that good at HTML or CSS.
Re: Google's HTML/CSS 3D Buckyball
#23It should come with a warning that its gonna peg a cpu on my macbook with firefox. Google is my homepage. I don't expect to lose half my battery by opening firefox and stepping away for 20 minutes.
But yeah, it is a little waste full for something like googles home page.
Re: Google's HTML/CSS 3D Buckyball
#24Interestingly enough, they did it with "pure" HTML/CSS, plus 2 images for the nodes & connections. I was a bit surprised that they didn't use canvas, which seems to be all the rage these days. I'm assuming this implementation, however, works on IE.
They did use HTML/CSS for display/rendering of the buckyball, but they also did use Javascript for animation and interaction. Just to be clear.
I meant that they refrained from using canvas/svg/flash.
Re: Google's HTML/CSS 3D Buckyball
#25Earlier quoted context omitted.
> since it's just HTML and CSS I've tried gadgets like this many times (though nothing as cool as that buckyball) and it's been my experience every time. It's slow because it's just HTML and CSS.
Very fast here, chrome on ubuntu.