Earlier quoted context omitted.
Yep. There's a billion and a half reasons you wouldn't use full-blown path tracing for games. It'll always perform worse regardless of what you do, the frame budgeting is likely going to be a total nightmare, the tree search you need to trace rays requires too much branching to map well to GPUs (it's perfectly possible, just another absolute nightmare as your complexity goes up), console GPUs are (and have always bee…
Maybe GPU vendors will offer specialized spatial look up trees or something .
Also, I doubt GPU vendors would add special-purpose hardware like that. They'd much rather just add some new shader instructions to help doing it.