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LiDAR scans are finding hidden Roman roads and cutting crime

wired.co.uk

11–20 of 79 posts

Re: LiDAR scans are finding hidden Roman roads and cutting crime

#12
post #9
post #2

For those unaware, all scientific press releases in the UK must express areas in football pitches, and volumes in double-decker buses.

I disagree. IMHO "area the size of Wales" is more commonly used. For everyday magnitudes the nanoWales [1] may be more convenient. [1] https://www.theregister.co.uk/Design/page/reg-standards-conv...

And this is why people should not take El Reg too seriously.

Or as one incarnation of Joker put it, "why so serious?".

Re: LiDAR scans are finding hidden Roman roads and cutting crime

#14
post #13

Anyone know where I could license/purchase hi-res LIDAR scans for use in game development?

The national mapping agency of the country you're interested in I would expect.

For the UK, it's the Ordnance Survey (https://www.ordnancesurvey.co.uk)

Re: LiDAR scans are finding hidden Roman roads and cutting crime

#18
post #6

Has anyone seen any nice examples of work done with the open LiDAR data?

3D printed model of London. http://www.aeracode.org/2016/5/16/hello-london-rising/

That is very cool. I could see lots of people would want one of those on their wall.

Re: LiDAR scans are finding hidden Roman roads and cutting crime

#19
post #13

Anyone know where I could license/purchase hi-res LIDAR scans for use in game development?

Depends what you're talking about. Scans of objects? Terrains? Buildings? Different LiDAR data sets for very different tasks. Here is free LiDAR for the state of Oregon: https://gis.dogami.oregon.gov/lidarviewer/
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