Google and LG creates VR AMOLED 120 Hz at 5500 x 3000
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Google and LG creates VR AMOLED 120 Hz at 5500 x 3000
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Re: Google and LG creates VR AMOLED 120 Hz at 5500 x 3000
#2Re: Google and LG creates VR AMOLED 120 Hz at 5500 x 3000
#3I assume this is targeted to the gaming market because at those specs unless you sell it at a loss the MSRP is going to be at least $500. I wonder if this signals Google entring into the VR arena as a publisher to compete with Oculus. I know that also VR is used for Advertisements and they have engagement for properly setup ads for VR as 5 minutes or more so maybe they will be pushing on that front. From what I have seen from Google their VR has mostly been focused on mobile so them focusing on the high end market is really interesting.
Re: Google and LG creates VR AMOLED 120 Hz at 5500 x 3000
#4Re: Google and LG creates VR AMOLED 120 Hz at 5500 x 3000
#5Also, with high enough resolutions, you don't need anti-aliasing. This is pretty close to 8K, which is probably around the time that anti-aliasing stops mattering.
Re: Google and LG creates VR AMOLED 120 Hz at 5500 x 3000
#6Re: Google and LG creates VR AMOLED 120 Hz at 5500 x 3000
#7At this point, I'd be more concerned with improving the optics: lenses that don't smudge and don't have the Fresnel lens flaring, or perhaps even with a wider field of view.
Re: Google and LG creates VR AMOLED 120 Hz at 5500 x 3000
#8Now we just need a decade or two until consumer computing power can actually power it.
Re: Google and LG creates VR AMOLED 120 Hz at 5500 x 3000
#9Re: Google and LG creates VR AMOLED 120 Hz at 5500 x 3000
#10That’s pretty impressive. The current generation of VR is too pixelated. Hopefully this will fix that. Now only the GPU needs to keep up. Note 60 GHz link on the Vive Pro.